Release Notes: v0.7
New Features
Screen Reader Accessibility Mode
- Added some screen reader support for visually impaired players (more to come later)
- New accessibility toggle in game settings at ~ menu
Bug Fixes
Quest System
- Fixed dungeon expedition quests incorrectly showing "too low level" when player level was within the valid range
- Quest level requirements now properly validate against actual player level
Combat System
- Fixed NPC encounters showing "Level 1" instead of the NPC's actual level when challenged in town
- Monster display info now correctly shows the creature's level
Equipment & Inventory
- Fixed equipment being lost on save/load - implemented dynamic equipment restoration
- Equipment now properly persists across game sessions
Character Progression
- Fixed XP sharing only granting one level-up even when enough XP for multiple levels was gained
- Players now correctly gain all earned levels at once
Potion Usage
- Fixed using potions at full health still consuming the player's turn
Monster Stats
- Fixed monster MaxHP displaying as 0 in combat
Balance Changes
Dungeon Rewards Rebalancing
All dungeon event rewards have been normalized to use consistent level^1.5 scaling formula, matching monster XP progression.This prevents players from skipping multiple levels from a single event while maintaining meaningful rewards.
Quality of Life
- Restored v0.4 Main Street menu layout
- Enhanced achievement display and player feedback in dungeons
- Improved class ability system balance and clarity
Documentation
- Added comprehensive build-from-source instructions to README
- Updated development setup documentation