Usurper Reborn v0.5 Release Notes
Major Features
Resurrection System
- Added resurrection mechanics when players die - return to the Temple of Light to continue your journey
- Resurrect fallen spouses and lovers from your Home location
- Team Corner resurrection hotkey changed from * to ! to avoid inventory conflicts
- Dead NPCs are now properly tracked and excluded from interactions
Dungeon Level Restrictions
- Dungeons now enforce level restrictions: players can only access floors within +/- 10 levels of their character level
- Clear feedback when attempting to descend beyond accessible range
- Level up to unlock deeper dungeon floors
Enhanced Training System
- When training skills, you can now spend multiple points at once to reach the next proficiency level
- Choose between [1] to spend 1 point or [M] to spend all needed points for next level
- Clearer progress tracking toward skill improvements
Combat & Healing Improvements
Team Healing Mechanics
- Heal individual teammates or the entire party using potions during dungeon exploration
- Teammates can now heal allies during combat
- Better visibility of party member health status when selecting healing targets
- Improved feedback on HP restored and potions consumed
Statistics Tracking
- Now properly tracks: Potions Used, Health Restored, Resurrections, Diseases Cured
- Combat statistics enhanced for damage dealt and gold spent
Shop Improvements
Armor & Weapon Shops
- Refactored selling process to show all sellable items (equipped + inventory)
- Clearer prompts when selling cursed items
- Improved upgrade display for better purchase decisions
Quality of Life
Exit Handling
- Quitting via main menu no longer shows the "unexpected exit" warning in PowerShell
- Emergency save still triggers for actual unexpected closures (Ctrl+C, window close)
Puzzle System
- Lever puzzles now use 1-indexed numbers for better clarity (Lever 1, 2, 3 instead of 0, 1, 2)
UI Improvements
- Main Street menu redesigned with BBS-style format for better readability
- "Stats" renamed to "Record" for clarity
NPC System
Permanent Death
- NPCs now have permanent death tracking (IsDead flag)
- Dead NPCs cannot be interacted with, recruited, or have intimate scenes
- Grief system tracks NPC deaths with memory preservation
Companion Improvements
- Better party member management avoiding duplicates
- Companions properly included in healing options