Usurper Reborn v0.10 - Quality of Life Update
This release focuses on quality of life improvements, game balance, and bug fixes to enhance the overall gameplay experience.
New Features
Dungeon Lock
-Dungeon locks added - Dungeons now block a player from progression if they haven't uncovered story content or defeated a story boss.
Dungeon Reset Scroll
- New item at the Magic Shop - Purchase a Dungeon Reset Scroll to instantly reset a cleared dungeon floor
- Monsters will respawn immediately without waiting for the natural respawn timer
- Price scales with player level (1,000 + 200 × level gold)
- Perfect for farming specific floors or replaying content
Race/Class Restrictions
- Expanded class restrictions based on racial attributes and fantasy archetypes
- Race selection screen now shows which classes are available for each race
- Class selection marks unavailable options as
[UNAVAILABLE]with explanations - Examples:
- Trolls: Limited to Warrior, Barbarian, Ranger (lack intellect for magic)
- Dwarves: Cannot be Magician or Sage (distrust arcane magic)
- Hobbits: Cannot be Barbarian or Paladin (too small for heavy combat)
- Orcs: Cannot be Paladin, Magician, Sage, or Bard
Poison System Overhaul
- Poison now deals damage every turn until cured
- Damage scales with poison level: base 1-3 HP + 1 HP per 10 poison levels
- Damage capped at 10% of max HP to prevent instant deaths
- 5% chance per turn for poison to naturally decrease by 1 level
- Can die from poison if not treated
Balance Changes
Dungeon Respawn Timer
- Reduced from 24 hours to 6 hours
- Cleared dungeon floors now respawn monsters much faster
- Better for players who want to replay content in a single session
Dungeon Resting
- Resting in dungeons now recovers Mana and Combat Stamina
- Regular room rest: 25% HP, 25% Mana, 25% Combat Stamina
- Sanctuary rest: 33% HP, 33% Mana, 33% Combat Stamina (plus poison cure)
Bug Fixes
Death & Resurrection
- Fixed: Dying in dungeon now properly returns player to Temple
- Previously, choosing "Accept Your Fate" would leave player stuck in dungeon
- Now correctly navigates to Temple of Light after applying death penalties
UI/UX Improvements
- Removed hand-holdy hints about seal and boss floor locations from Main Street
- Seal and Old God locations now display as "Hidden in the depths..." instead of exact floors
- Adventurer journals no longer reveal specific floor numbers
- Encourages exploration and discovery
Files Changed
GameConfig.cs- Version update, expanded race/class restrictionsCharacterCreationSystem.cs- Race/class UI improvementsDungeonLocation.cs- Rest recovery, respawn timerMagicShopLocation.cs- Dungeon Reset ScrollMainStreetLocation.cs- Removed seal/boss hintsBaseLocation.cs- Poison damage per turnCombatEngine.cs- Death resurrection fixDungeonGenerator.cs- Floor state handlingSaveSystem.cs/SaveDataStructures.cs- Persistence updates