github binary-knight/usurper-reborn v0.10
Alpha v0.10 - QoL Updates

latest releases: v1.0.3, v1.0.2, v1.0.1...
6 months ago

Usurper Reborn v0.10 - Quality of Life Update

This release focuses on quality of life improvements, game balance, and bug fixes to enhance the overall gameplay experience.

New Features

Dungeon Lock

-Dungeon locks added - Dungeons now block a player from progression if they haven't uncovered story content or defeated a story boss.

Dungeon Reset Scroll

  • New item at the Magic Shop - Purchase a Dungeon Reset Scroll to instantly reset a cleared dungeon floor
  • Monsters will respawn immediately without waiting for the natural respawn timer
  • Price scales with player level (1,000 + 200 × level gold)
  • Perfect for farming specific floors or replaying content

Race/Class Restrictions

  • Expanded class restrictions based on racial attributes and fantasy archetypes
  • Race selection screen now shows which classes are available for each race
  • Class selection marks unavailable options as [UNAVAILABLE] with explanations
  • Examples:
    • Trolls: Limited to Warrior, Barbarian, Ranger (lack intellect for magic)
    • Dwarves: Cannot be Magician or Sage (distrust arcane magic)
    • Hobbits: Cannot be Barbarian or Paladin (too small for heavy combat)
    • Orcs: Cannot be Paladin, Magician, Sage, or Bard

Poison System Overhaul

  • Poison now deals damage every turn until cured
  • Damage scales with poison level: base 1-3 HP + 1 HP per 10 poison levels
  • Damage capped at 10% of max HP to prevent instant deaths
  • 5% chance per turn for poison to naturally decrease by 1 level
  • Can die from poison if not treated

Balance Changes

Dungeon Respawn Timer

  • Reduced from 24 hours to 6 hours
  • Cleared dungeon floors now respawn monsters much faster
  • Better for players who want to replay content in a single session

Dungeon Resting

  • Resting in dungeons now recovers Mana and Combat Stamina
  • Regular room rest: 25% HP, 25% Mana, 25% Combat Stamina
  • Sanctuary rest: 33% HP, 33% Mana, 33% Combat Stamina (plus poison cure)

Bug Fixes

Death & Resurrection

  • Fixed: Dying in dungeon now properly returns player to Temple
  • Previously, choosing "Accept Your Fate" would leave player stuck in dungeon
  • Now correctly navigates to Temple of Light after applying death penalties

UI/UX Improvements

  • Removed hand-holdy hints about seal and boss floor locations from Main Street
  • Seal and Old God locations now display as "Hidden in the depths..." instead of exact floors
  • Adventurer journals no longer reveal specific floor numbers
  • Encourages exploration and discovery

Files Changed

  • GameConfig.cs - Version update, expanded race/class restrictions
  • CharacterCreationSystem.cs - Race/class UI improvements
  • DungeonLocation.cs - Rest recovery, respawn timer
  • MagicShopLocation.cs - Dungeon Reset Scroll
  • MainStreetLocation.cs - Removed seal/boss hints
  • BaseLocation.cs - Poison damage per turn
  • CombatEngine.cs - Death resurrection fix
  • DungeonGenerator.cs - Floor state handling
  • SaveSystem.cs / SaveDataStructures.cs - Persistence updates

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