github bigmak94/GalaxyQuest v0.1.2
GalaxyQuest 0.1.2

latest releases: v0.1.10, v0.1.9, v0.1.8...
one month ago

Super Mario Galaxy in VR on Meta Quest 3: a native port built on the Petari decompilation. Bring your own game files; the README explains how to convert them and install the app:

adb install --no-incremental -r GalaxyQuest.apk

New in 0.1.2

  • Only your own game data: the converter now also takes the few pieces of data the game's program holds (the disc error screens and two tables in sys/main.dol) from your disc, so neither this repository nor the app contains any. Convert your game files again with tools/cook/cook.py (from the extracted disc, with its sys and files folders) and copy them to the headset; the app's setup screen marks older conversions Convert again.
  • Honey walls: Bee Mario now sticks to them and climbs them. The converter left each collision polygon's attribute index in the wrong byte order, so the game read surface types from the wrong row or not at all: special surfaces (honey walls, but also ice, sand, slides, wall-jump rules, footstep sounds...) mostly behaved like plain ground.
  • Bee Mario's first transformation now shows the Bee Mario explanation. It used to show Fire Mario's, whose timed music then kept playing after the bee costume was lost.
  • Missing game files: a setup screen lets you pick the folder that holds them instead of the app stopping.
  • Giant screen by default at first start, 4.5 m away.
  • Skipping cutscenes no longer freezes the game when the skip runs into a scene change (leaving the Terrace dome, for example).

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