github bigmak94/AstroQuest v0.19
AstroQuest 0.19

3 hours ago

What players wrote elsewhere, on Reddit and under the videos about the project. Thank you for saying what did not work.

Fixed

  • The PC launcher asked for the Visual C++ runtime again and again, however often it was installed. It looked in the wrong place when Play Astro Bot VR.bat was started from a 32-bit program (a file manager, a game launcher). It now finds the runtime wherever it is started from, names what it misses, and its question can be answered with "start the game all the same".
  • The game was always in English. It now speaks the language Windows is shown in, or the headset is set to, if it is one of the game's 28 (English otherwise). The PC launcher's window has the list, to choose another.
  • On the PC, the headset's controllers did nothing while a gamepad was connected, even one that only lay on the desk. Whichever was used last plays now, as in the Quest app: a button or a stick of the headset's controllers takes over, and the gamepad takes it back with its first button.
  • On the PC, the game stopped with "Unhandled Exception code 0xc0000005" some time after the headset connected, and its sound came from the PC's speakers until then, when the game was started before Virtual Desktop streamed to the headset. The sound now goes to Virtual Desktop's own sound device whenever that is there, whichever device Windows prefers, and Windows changing its playback device no longer stops the game.
  • A question in a box behind the game's window at the very first start ("Save Migration"), for those who start the emulator without the launcher (reported from Linux through Proton).

New

  • Turning round without turning yourself, for whoever sits where they cannot: hold L1 (with the headset's controllers: the left grip) and flick the right stick to a side. The view turns 30 degrees that way for each flick; resetting the view faces you straight ahead again. (turn= in the settings for another step.)
  • The README answers the questions asked most: how the game gets onto a computer, which headsets and controllers, SteamVR without Virtual Desktop, why the picture looks "reprojected", and a player's recipe for Linux through Proton.

Files

  • AstroQuest-0.19-Quest3.apk: the app for the Quest 3 (adb install -r).
  • AstroQuest-0.19-PC-VR-Windows.zip: the PC version; unzip it into a folder with a short path and start Play Astro Bot VR.bat.

How to install and play is in the README. Tried before this went out: the game on the PC in French, Japanese and Arabic; the PC package unzipped afresh and started from a 32-bit program; the controllers taking turns and the view turning against a simulated headset; Windows' playback device changed, taken away and put back while the game plays; and the view turning on a Quest 3 without wearing it. Not yet tried in a headset: the view turn, the controllers taking turns on the PC, and the sound finding Virtual Desktop's device. Please report what you find.

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