Faster native skinning
The native character skinning from v0.1.29 now does about 30% less work per character (two vertices at a time, no repeated byte swapping, fewer redundant writes). The result is still bit-for-bit the same as the PS3 code: close to two million calls were compared byte by byte in testing, with no difference.
Measured in the first big fight (the gate), frame time: 6 CPU threads 21.04 -> 20.84 ms (+1%); 4 threads unchanged.
Press Update now in the launcher, then Build/Play (a quick rebuild). Or download inFamous2Recomp-v0.1.33-windows.zip / inFamous2Launcher.exe below.