github bhuiyah/infamous2-recomp v0.1.32
v0.1.32 — leaner character geometry on the render thread

latest release: v0.1.33
54 minutes ago

A leaner path for character geometry on the render thread

Characters and other animated meshes reach the renderer through a buffer that Sony's Edge Geometry library refills every frame. Those draws now skip work that could never pay off for them (looking them up in the converted-vertex cache, which can't hold per-frame data) and use a faster duplicate check. The picture is the same; the render thread's vertex work for these draws is about a quarter cheaper.

Measured in the first big fight (the gate), frame time:

CPU threads v0.1.31 Now
4 28.53 ms 28.06 ms (+1.6%)
6 21.37 ms 21.12 ms (+1.2%)

Press Update now in the launcher, then Build/Play (a quick rebuild). Or download inFamous2Recomp-v0.1.32-windows.zip / inFamous2Launcher.exe below.

If you see anything off with characters or animated meshes, please send a Save report from the launcher with a note of where it was.

Don't miss a new infamous2-recomp release

NewReleases is sending notifications on new releases.