Fixed: red stripes instead of the game's graphics on the OpenGL ES renderer (#47)
With Settings → Display → Renderer → OpenGL ES, everything that comes from the original game (not from a mod) was drawn as red stripes. That meant the title screen without mods, and Cloud's field model with mods on, which looked plain white. The game converts its textures into a colour layout that OpenGL ES can't use in the way the game asked for. On Vulkan this works, so Vulkan was never affected.
The game now notices when the GPU can't use that layout and converts those textures to one it can. Checked on an AYN Thor with OpenGL ES and no mods: the opening credits, the title menu and the first field (Cloud included) all draw correctly. Vulkan is unchanged.
Updating
- In the launcher, go to Settings → Updates (or install this APK over your current version), then press Play.
- If it asks, tap Update the game once.
APK SHA-256: 8c898e7ac389fcb8bb07d3bc5c256211ddefcf06542402d2fa16ef0e11b1a684
Signing certificate SHA-256: 4f:c0:18:09:12:1b:af:25:f5:8c:8f:5e:7a:47:c4:80:c4:f8:6c:1e:a0:66:6e:37:c7:41:19:13:40:4d:1d:7c