github bhuiyah/ff7-recomp-android v1.1.2
FF7Recomp 1.1.2

latest release: v1.1.3
58 minutes ago

Fix: OpenGL ES on GPUs without 16-bit render targets (#47)

The game draws each frame into a 16-bit-per-channel texture. Under OpenGL ES that format needs an extension that many PowerVR and other low-end GPUs don't have (Snapdragon's Adreno has it). On those GPUs, choosing Settings → Display → Renderer → OpenGL ES crashed right after the game window opened, and the app went back to the launcher.

The game now checks which formats the GPU can draw into and uses the first that works. FFNx.log notes it when it has to fall back. Nothing changes on GPUs that already worked.

This is only confirmed by testing the fallback on an AYN Thor. It hasn't been tried on a device without the extension yet.

Updating

  1. In the launcher, go to Settings → Updates (or install this APK over your current version), then press Play.
  2. If it asks, tap Update the game once.

APK SHA-256: 3eda2ae0d016fd87687bcdff3f40478d9e5f848cff1f70c1c0d4802e20a0125a
Signing certificate SHA-256: 4f:c0:18:09:12:1b:af:25:f5:8c:8f:5e:7a:47:c4:80:c4:f8:6c:1e:a0:66:6e:37:c7:41:19:13:40:4d:1d:7c

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