github bhuiyah/ff7-recomp-android v1.1.11

42 minutes ago

Fixed: the mod cache no longer fills up with copies of the same mods (GitHub #51)

The game unpacks the files it uses from .iro mods into a cache folder. That folder grew with several copies of the same mod, and folders of mods you had deleted were never removed. On a small device this could use well over a gigabyte.

What caused it: each mod's cache folder was named after its place in your mod list. Switching a mod on or off, or moving it, gave every mod below it a new folder, and its files were unpacked again into that one. Nothing ever deleted the old folders.

The fix:

  • Each mod now has one cache folder, named after its file, whatever its place in the list.
  • When the game starts, it deletes cache folders that no mod in your list uses: mods you deleted, and the old numbered folders. This happens in the background, so the game doesn't start any slower.
  • Removing a mod in Get mods deletes its cache folder too.
  • New in Settings → Mod cache: shows how much space the cache uses, with a button to clear it. Clearing is safe. The files are unpacked again as the game needs them.

Tested on an AYN Thor with 8 mods: the first start removed 34 old folders and the cache went from 1.4 GB to 52 MB. The game started with all mods working, and Clear the mod cache emptied it.

Updating

  1. In the launcher, go to Settings → Updates (or install this APK over your current version), then press Play.
  2. It asks to Update the game once. Tap it.

APK SHA-256: \c84eb276d1fb3af796c47e657bec0e43b6ea450f75ef75285567db0267172e73
Signing certificate SHA-256: 4f:c0:18:09:12:1b:af:25:f5:8c:8f:5e:7a:47:c4:80:c4:f8:6c:1e:a0:66:6e:37:c7:41:19:13:40:4d:1d:7c

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