New Battle AI inspired by Run & Bun (Hardcore Mode & Rematches)
- We're testing a new battle AI inspired by the one from Pokémon Run & Bun.
- It is only used against a few key opponents in Hardcore Mode: the Elite Four, Vaelis and the Final Boss.
- It is also used in the Elite Four and Vaelis rematches available in Infinite Mode (post game).
- Outside of these battles, trainers keep their usual AI.
What to expect from trainers using this AI:
- They calculate their damage: they go for the KO when they can, and hit first with priority moves when they're about to be knocked out.
- They make better use of their coverage moves, picking the one that hurts your Pokémon the most.
- They use status moves at the right time (paralysis against faster Pokémon, sleep, Toxic, hazards when they first come in…) instead of spamming them.
- They set up boosts only when it's safe, and heal or protect themselves when they're in real danger.
- They switch smartly: after a KO, they send in the Pokémon with the best matchup against yours.
- Boss Pokémon with several HP bars take all their bars into account, so they won't waste healing items or switch-out while they still have a full bar left.
This AI is still being tested, so your feedback is very welcome!
Bug Fixes
- Fix a post-game legendary Battle not activated correctly
- Fix Ghost type Gym Leader final dialogue