github bfloo/lethalmon-launcher 1.6.6
Lethalmon 1.6.6: Testing a new Battle AI

latest release: 1.6.7
5 hours ago

New Battle AI inspired by Run & Bun (Hardcore Mode & Rematches)

  • We're testing a new battle AI inspired by the one from Pokémon Run & Bun.
  • It is only used against a few key opponents in Hardcore Mode: the Elite Four, Vaelis and the Final Boss.
  • It is also used in the Elite Four and Vaelis rematches available in Infinite Mode (post game).
  • Outside of these battles, trainers keep their usual AI.

What to expect from trainers using this AI:

  • They calculate their damage: they go for the KO when they can, and hit first with priority moves when they're about to be knocked out.
  • They make better use of their coverage moves, picking the one that hurts your Pokémon the most.
  • They use status moves at the right time (paralysis against faster Pokémon, sleep, Toxic, hazards when they first come in…) instead of spamming them.
  • They set up boosts only when it's safe, and heal or protect themselves when they're in real danger.
  • They switch smartly: after a KO, they send in the Pokémon with the best matchup against yours.
  • Boss Pokémon with several HP bars take all their bars into account, so they won't waste healing items or switch-out while they still have a full bar left.

This AI is still being tested, so your feedback is very welcome!

Bug Fixes

  • Fix a post-game legendary Battle not activated correctly
  • Fix Ghost type Gym Leader final dialogue

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