Goverlay 2.0.0 RC1
Hello Linux Gamers !
This is the first RC for 2.0 Goverlay release, i want this release to be special, so it will took a little more time in the oven. I still can't believe that there's already 6 years since the original goverlay release. Since Mangohud by @flightlessmango started it all, i wanted to give a fresh paint to it's UI, making it more modern and cool. Here are the highlights:
UI Overhaul
- Interactive Layout Tools: Redesigned Mangohud tabs
- Modernized 2.0 Interface: Redesigned and modernized cards across all the UI
- Modular Component Setup: Added a first-run Component Setup so the user can download only the wanted modules (yes, i heard you)
New features
- vkNemu Integration: Added
vkNemuVulkan layer, vknemu is a opensource reimplementation of Radeon Chill, created by @reakjra (vkSumi). Another special thanks for you !
- DLSS-NR Support: Added DLSS-NR upscaler integration, RDNA4 / RDNA3 detection. Models by @mochizuki0323 and @mauri870
- HelixSR Support: Added HelixSR upscaling with embedded compilation flow. Special thanks for the author @lonewolf0622 for the support
- PasPlot Benchmark Viewer: Added native MangoHud CSV benchmark viewer with KPI cards, per-game log organization
PasCube
- PasCube: Modernized benchmark visuals, floor reflections, dynamic hardware introspection, and a redesigned multi-slide community insights carousel (hardware-isolated deltas across distros/drivers/kernels and silicon lottery binning).
Upscalers & Frame Generation
- OptiScaler & FSR 4: Added custom FSR 4 build import (#447), migrated bleeding-edge to official OptiScaler nightlies, and prevented upscaler profile leakage across games.
- MAKO & AFMF: Added MAKO 4.6, fixed AFMF log/block SAD syntax and fixed lsfg-vk download
- lsfg-vk Fixed lsfg-vk download (intentionaly broken by the author)
- vkSumi (Color Grading): Renamed the tab to Color Grading and added automatic startup download/updates.
- MangoHud Improvements: Added real-time blacklist synchronization (#448), restored load color gradients and hardened hex color parsing (#363).
Games, Tweaks & Fixes
- Games & Covers: Improved non-Steam cover discovery, added custom cover URL actions, and persisted custom covers across restarts (#446).
- Tweaks: Split launch arguments into a dedicated Arguments sub-tab.
- Flatpak & Core Fixes: Fixed ReShade/DLSS-NR/Vulkan layer paths,
vkBasalt/vkSumi/splash behavior on Flatpak & Bazzite, Intel CPU power dialog loop (#436), safebgmodleftover cleanup & launcher handling (#445), POSIX quoting for paths with apostrophes (#441), centralized diagnostic logs, and downgrade protection for runtime updates. - Codebase Cleanup: Purged legacy UI containers, orphaned fields, and dead stubs.