Changelog 1.8.7
🚀 New Features
- OptiScaler Enhancements:
- Added Preferred Upscaler option support to select a preferred upscaler profile.
- Added Force FSR4-i8 option to force the INT8 model on unsupported GPUs (available under the Bleeding-edge channel).
- Implemented dynamic layout adjustments under the Bleeding-edge channel: hides the redundant FSR version dropdown (locking it to "Latest") and aligns the "Force FSR4-i8" checkbox in its place.
- Preserved the Emulate FP8 checkbox on the Bleeding-edge channel, updating its tooltip dynamically to explain its role in activating FSR MLFG on RDNA3 GPUs.
- Enabled automatic synchronization of
OptiScaler.iniandfakenvapi.inion game launch.
- Low Latency & pascube benchmark information:
- Integrated vulkan-low-latency-layer dependency status and UI management on the Home tab (renamed to Korthos low latency).
- Added CPU/GPU max power and temperature along with version tracking for PasCube.
- System Integration:
- Added a "Create Steam shortcut" option in the settings menu, making it easy to launch GOverlay inside Steam's Gaming Mode (useful for handhelds like Steam Deck).
- Added persistent Intel CPU power monitoring fixes, triggering proactively and restricting execution strictly to Intel hardware to avoid side-effects.
- Implemented detection for non-Steam AppImage games and improved cover art port mapping.
🔧 Fixes & Stability
- Appimage:
- Several problems in the old appimage builds are now fixed.
- MangoHud:
- Fixed an issue where MangoHud UI controls were not reset before loading configs, causing leaked/dirty values.
- Ensured MangoHud configuration loads unconditionally when clicking the MangoHud label tab.
- OptiScaler Fixes:
- Prevented configuration resets on parser failure and added fallback handling for missing global
OptiScaler.inifiles.
- Prevented configuration resets on parser failure and added fallback handling for missing global
- Compatibility & Platform:
- Fixed Flatpak configuration paths to properly respect
XDG_CONFIG_HOME. - Whitelisted safe ASCII characters during game name sanitization to prevent naming conflicts.
- Ignored crash and bug report folders in Unreal Engine directories during game path discovery.
- Corrected the desktop file launcher by fixing the
StartupWMClassdefinition.
- Fixed Flatpak configuration paths to properly respect
🎨 UI & Polish
- Added clean visual separator lines to group items in the sidebar settings menu (gear icon).
- Relocated the Wine Prefix button directly into the sidebar settings menu for quicker access.
- Enabled sidebar navigation toggles in global configuration mode.
🌐 Translations & Maintenance
- Translated remaining legacy Portuguese text strings to English.
- Merged Latvian text corrections.