github benjamimgois/goverlay 1.8.5
GOverlay 1.8.5

4 hours ago

Changelog 1.8.5

OptiScaler & DLL Management

  • ** new implementation ** Rewrote update and uninstall logic. No more github slow downs
  • Isolated Backups: Moved DLL backups to gameconfig/<game>/backups/ to avoid corruption.
  • Update Fixes: Resolved FSR version selection and OptiPatcher channel persistence.
  • ** Automate builds: ** Optiscaler, optipatcher, fakenvapi now have automatic builds
  • ** Bleeding-edge channel: ** Bleeding-edge channel now downloads the latest git code.

General

  • New Toggle: Added OBS_VKCAPTURE to the environment variables tab.
  • Cover Fallbacks: Added multi-CDN and web search fallbacks for Steam cover art.
  • Pascube data: Added more information to pascube benchmark + nickname support.
  • ** Updated Benchmarks:** Synchronized hardware comparison scores from pascube database
  • Safety Fallback: Implemented dynamic GPU 360p fallback for very low framerates.
  • **Clean Uninstalls: ** Improved uninstall cleanup to remove wrapper DLLs and config files
  • ** MangoHud Fixes: ** Made the engine_color configuration write unconditional.
  • ** EnvVar Preservation: ** Fixed a bug where saving or disabling tweaks would erase active tool variables
  • ** Streamlined Badges: ** Simplified the multi-badge list on game cards into a single transparent GOverlay icon badge.

UI & UX

  • Modern Scrollbars: Added thin semitransparent scrollbars across all tabs.
  • Quick Actions: Added a floating action button (FAB) on game cards for options.
  • What's New: Added a frameless release notes popup dialog.

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