Changelog 1.8.5
OptiScaler & DLL Management
- ** new implementation ** Rewrote update and uninstall logic. No more github slow downs
- Isolated Backups: Moved DLL backups to
gameconfig/<game>/backups/to avoid corruption. - Update Fixes: Resolved FSR version selection and OptiPatcher channel persistence.
- ** Automate builds: ** Optiscaler, optipatcher, fakenvapi now have automatic builds
- ** Bleeding-edge channel: ** Bleeding-edge channel now downloads the latest git code.
General
- New Toggle: Added
OBS_VKCAPTUREto the environment variables tab. - Cover Fallbacks: Added multi-CDN and web search fallbacks for Steam cover art.
- Pascube data: Added more information to pascube benchmark + nickname support.
- ** Updated Benchmarks:** Synchronized hardware comparison scores from pascube database
- Safety Fallback: Implemented dynamic GPU 360p fallback for very low framerates.
- **Clean Uninstalls: ** Improved uninstall cleanup to remove wrapper DLLs and config files
- ** MangoHud Fixes: ** Made the engine_color configuration write unconditional.
- ** EnvVar Preservation: ** Fixed a bug where saving or disabling tweaks would erase active tool variables
- ** Streamlined Badges: ** Simplified the multi-badge list on game cards into a single transparent GOverlay icon badge.
UI & UX
- Modern Scrollbars: Added thin semitransparent scrollbars across all tabs.
- Quick Actions: Added a floating action button (FAB) on game cards for options.
- What's New: Added a frameless release notes popup dialog.