github benjamimgois/goverlay 1.8.10
GOverlay 1.8.10

latest release: nightly
4 hours ago

Release Notes - 1.8.10

Stability and Fixes

  • AppImage Improvements: Integrated cmem memory allocation and guarded thread creation against runtime crashes.
  • Flatpak Sandbox Expansion: Added /run/media:ro read-only permissions to Flatpak manifests for external drive access.
  • Library Management: Fixed crashes and improved the popup menu when removing non-Steam library folders.
  • OptiScaler: Fixed driver controls, global config synchronization, default INI file seeding, and update fallback logic.
  • Config Path Synchronization: Dynamic config path switching for VkBasalt and VkSumi when selecting different game cards.

MangoHud & Overlay Improvements

  • Theme & Color Calibration:
    • Corrected default FPS and frametime color mapping across multiple themes (MangoHud Stock, Simple White, Old Afterburner).
  • Configuration & State Persistence:
    • Resolved persistence issues with gl_vsync, GPU list (gpu_list), load colors, and Vulkan VSync hints.

UI & Windowing Modernization

  • Fluid Resizable Window: The main window is now fully resizable, automatically restoring window size and position upon launch.
    • Added toast notifications when toggling sidebar features.
    • Goverlay used functions now appear on game cards tooltips
  • Multi-Column Layouts:
    • Redesigned the Environment Variables and VkBasalt ReShade Effects with 2-column layout.
  • Visual Enhancements:
    • high-resolution toggles for VkBasalt
    • Unified card left margins across tabs and replaced legacy sidebar icons with PNG assets.
    • Optimized vertical spacing to fix tab bottom clipping issues.

Envvars

  • New Environment Variable: Added support for PROTON_VKD3D_LOWLATENCY.

PasCube Benchmark Engine

  • Hardware Comparison: Synchronized hardware comparison hover tooltips and benchmark scores directly with the live database.

Full Changelog: 1.8.9...1.8.10

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