github beallio/Decky-Metadata v0.5.1-dev.g04a3145
v0.5.1-dev.g04a3145 (Dev)

latest releases: v0.5.1, dev-build
pre-release5 hours ago

Automated development pre-release built from commit 04a3145.

Correct metadata summaries, release dates, and Library UI behavior

Fixed

  • Metadata imports and Game Info use the source's short summary first, with
    readable longer text as a fallback. Manual text, literal angle brackets, and
    paragraph/list spacing are preserved, including after delayed metadata loads
    and while Game Info pages close. Unrelated saves and automatic Steam-name
    lookups keep saved descriptions and dates. Clearing a description while a
    Steam match loads also keeps it cleared.
  • Release dates use calendar-date strings rather than stored timestamps, so
    timezone changes do not change the saved day. Steam imports accept both
    English month-first and day-first forms; IGN date-time values keep their
    supplied day. Older saved timestamps are converted once, keeping their local
    calendar day, with the conversion recorded in the same atomic write.
    Correct or re-import an already-wrong date per game. Unrelated saves and
    delayed Steam lookups preserve active date edits; clearing still clears the
    Game Info date. Steam's timezone notification refreshes mounted Game Info
    dates using the current browser timezone, without rewriting saved metadata.
  • Library cards keep one compatibility indicator when Steam's native indicator
    and Metadata's indicator appear together during navigation. Reloaded cards use
    the current indicator. An update from an older loaded version can require one
    Steam restart to refresh cached cards.
  • Turning trailers off stops unused monitoring and restores artwork. Turning
    them on resumes one player, including when the Steam tab receives settings
    through the plugin bridge. Other causes of scrolling lag can remain.

Don't miss a new Decky-Metadata release

NewReleases is sending notifications on new releases.