github bc160201983/Uncharted-The-Nathan-Drake-Collection-PC-port v0.8.1
Uncharted: The Nathan Drake Collection PC port 0.8.1 (beta)

3 hours ago

Uncharted: The Nathan Drake Collection PC port by BilalReloaded
(YouTube, GitHub).
Support the work on Patreon.

The launcher offers this update: press UPDATE TO 0.8.1 next to PLAY. Still on 0.6.1 or older
(the launcher does not open)? Extract the zip below over your port folder once.

Uncharted 1's water has its reflections back, and the mouse now turns the camera at full speed in
cover and next to walls. There is a new shortcut to close the game, and fixes for GeForce GTX
10-series cards and Intel graphics.

Uncharted 1 water

  • Water reflections and colour (#161 #306 #253 #331 #336): Drake's Fortune's water was a flat,
    dark green with no reflections, in the whole game. Each frame the game draws the reflection
    with a depth buffer that it clears in a way our port lost track of, so nearly the whole
    reflection came out black. The clear is now kept: walls, pillars, buildings, trees and the jet
    ski reflect again and the water has its PS4 colour (checked against the PS4 pictures in #161).
    No frame rate cost.

Mouse

  • In cover (all three games, #250 #291 #275 #190 #158): behind cover, the mouse turned the
    camera very slowly, because cover still treated it as a controller stick. It now turns the camera
    directly, the same as outside cover: left, right, up and down.
  • Next to walls (all three games): close to a wall or in a narrow spot, the camera could stick or
    slow down while turning with the mouse, although a controller was fine there. The games only
    counted the stick as "the player is turning the camera", so near walls they pushed the camera
    back. They now count the mouse too.
  • Camera changes (starting or stopping to walk, grabbing a ledge): a mouse turn during the
    change is no longer lost.
  • Still to do: the mouse on mounted guns (#250).

New

  • Close the game with a held shortcut: hold L1 + R1 + Share + Options (Xbox: LB + RB +
    View + Menu
    ) or Ctrl + Shift + Q for 2 seconds. A countdown shows on screen; let go to
    cancel. Progress since the last checkpoint is lost, as when closing the window. It can be turned
    off in the in-game menu (Insert) -> Controls.

Fixed

  • GeForce GTX 10-series: crash at start (#211 #219 #252 #285): an optional driver feature the
    port uses for crash reports made these cards fail at start. It is now off on GeForce cards older
    than the RTX 20-series. Thanks to the player who tested the workaround. Please tell us if it
    starts for you now.
  • Intel graphics: Uncharted 3 chapter 2 stops and Nate's bag disappears (#328): Intel's driver
    could run some of the game's compute shaders with a different number of lanes than the port
    built them for. They now always run with the number they were built for. We have no Intel
    graphics to test with, so please tell us how it works for you.
  • Uncharted 3, Xbox buttons: a PlayStation circle at the bar-fight chokehold (#327).

Full details in CHANGELOG.md.

Performance

About the same frame rate as 0.8.0 (the same saves, 1080p, 120 FPS limit; 0.8.0 -> 0.8.1):

Game, CPU FPS 1% low
Uncharted 2, all cores 114 -> 114 72 -> 69
Uncharted 2, 4 cores 84 -> 82 32 -> 34
Uncharted 1 and 3, all cores 120 (limit), unchanged unchanged
Uncharted 1, 4 cores 101 -> 100 35 -> 35
Uncharted 3, 4 cores 119 -> 117 53 -> 48 (average of several runs)

Uncharted 3 on 4 cores came out about 2% lower in our runs. Turning the new mouse code off made no
difference, so it is most likely the spread between runs; tell us if you notice it. 5-minute runs of
all three games, Uncharted 3 with DLSS, FSR 4 and TAA, and a start with an empty shader cache: no
problems.

Known issues

  • Movie cutscenes freezing while the sound goes on (#226 #262 #270 #177): not fixed yet. If it
    happens, please attach the hang-*.txt file the port writes next to boot.log.
  • Uncharted 3, chapter 8 "The Citadel": crash (#247 #296 and others): a file of the game is
    missing from those dumps (ss-area2-breakable-buildings-controller-1.bin). Check game files
    in the launcher shows it.
  • NVIDIA: "device lost" after some time in Uncharted 2 and 3 (#316 #314 #277 #76 #224 #249):
    not solved yet. If it happens, please attach your boot.log.
  • Game version 1.00 without update 1.02: most of the port's fixes need update 1.02. Support for
    1.00 is being worked on.

Install (new players)

  1. Download Uncharted-windows.zip below and extract it anywhere.
  2. Start Uncharted Launcher.exe and select your game folder (your dump, for example
    CUSA02344, with eboot.bin and sce_sys). Update 1.02 is recommended: next to the game
    folder named like it plus -patch, chosen in Advanced -> GAME UPDATE, or copied into the
    game folder.
  3. Pick a game and a preset and press PLAY. Graphics cards with 6 GB of video memory or more
    are recommended; for 2-4 GB cards, try Save video memory (experimental).

No game files are included. You need your own dump of the Collection. Not affiliated with
Sony, Naughty Dog or Bluepoint Games.

GNU GPL v2 or later; the zip's licenses folder lists every bundled library. DLSS and DLAA use
NVIDIA DLSS (nvngx_dlss.dll, under NVIDIA's license in licenses/nvidia-dlss); NVIDIA, RTX and
DLSS are trademarks of NVIDIA Corporation. Installing from .pkg uses PkgTool from LibOrbisPkg
(LGPL-3.0). Add to Steam: Steam is a trademark of Valve Corporation.

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