Uncharted: The Nathan Drake Collection PC port by BilalReloaded
(YouTube, GitHub).
Support the work on Patreon.
On 0.4.0 or older? The launcher offers this update: press UPDATE TO 0.4.1 next to PLAY.
A small update with two crash fixes.
Fixed
- Drake's Fortune: crash after about an hour ("out of device memory") (#63). The game
handed the port a render target described by garbage data (a 960x540 image with 6,772 layers,
16 GB); creating it took all video memory. Impossible images like that are now skipped. - Uncharted 2: crash in the port's own code (#56). A texture sampler asked for a custom
border color from a table the game had not set; it is now read safely.
Everything in 0.4.0 (real upscaling with DLSS / FSR, no more freeze before cutscenes, the
grenade launcher fix, ...) is of course included. See
CHANGELOG.md.
Known issues
- US version (CUSA02320) with update 1.02 stops at start for some players (#29, #43).
Being looked at; renaming the update folder (...-patch) starts the games as 1.00 meanwhile. - Uncharted 1 can crash in the first levels (#42, #62). Being looked at.
Install (new players)
- Download Uncharted-windows.zip below and extract it anywhere.
- Start Uncharted Launcher.exe and select your game folder (your dump, for example
CUSA02344, witheboot.binandsce_sys). Update 1.02 is recommended: next to the game
folder named like it plus-patch, chosen in Advanced -> GAME UPDATE, or copied into the
game folder. - Pick a game and a preset and press PLAY. Graphics cards with 6 GB of video memory or more.
No game files are included. You need your own dump of the Collection. Not affiliated with
Sony, Naughty Dog or Bluepoint Games.
GNU GPL v2 or later; the zip's licenses folder lists every bundled library. DLSS and DLAA use
NVIDIA DLSS (nvngx_dlss.dll, under NVIDIA's license in licenses/nvidia-dlss); NVIDIA, RTX and
DLSS are trademarks of NVIDIA Corporation. Installing from .pkg uses PkgTool from LibOrbisPkg
(LGPL-3.0).