Saves: an older save no longer replaces your progress
Since 0.1.30 the launcher could copy a save from another install of the game (an older version folder) over
yours, without asking, whenever that save had a newer file date. One checkpoint in an old install was enough:
on the next launcher start your chapter 22 went back to chapter 19, and again after every play there.
Now the launcher only fills in a save when there is none here. It never replaces an existing save at start-up.
The Saves page's "Find lost saves" button still offers the other save, says that dates are not story progress,
and its default answer is No. Restored or imported saves are no longer left read-only.
Lost progress? It was not deleted. The replaced save is in gamedata\replaced-saves\<date-time>\:
close the game and copy that save folder back into gamedata\dev_hdd0\home\00000001\savedata\.
Older copies are in the launcher's Saves page (Restore picks one of the backups).
Online
- The "Pick a server" list now follows the address in the Server box (it could show an old "Other:" address).
- European-disc players see a note that online they only meet other European-disc players (the two discs carry
different multiplayer data).
Saves: the right save date
The save date in the game (and in Explorer) stayed at the first save's date, or showed 1970: Windows does not move a
folder's date when the files in it are overwritten, and the game only got the folder's date. The game now gets the
newest save file's date, and each save also sets the folder's date.
- Game exe: 0.1.32 + the save-date fix.