UE5CEDumper — Unreal Engine 4/5 dumper (C++ DLL + Cheat Engine bridge + Avalonia UI).
About this release
Mostly about not losing your place: every keyword filter box, Live Walker's navigation and its field search now keep the row you were looking at. Also a wrong-value fix in Live Walker's editor and a Freeze fix for packed bools. As before, the list is only what you are likely to notice; small fixes are not listed.
New
- Keyword filter boxes keep your place — Object Tree, Class/Struct, Instances, Game Classes, Console, Live Walker's functions, Interesting Funcs / Props, Property Search, Live Funcs, Detect Stats, Dump Explorer, Snapshot diff, SPC Query results, Class Pivot results, Teleport's coordinate library and Value Search:
- an edit that shows the same rows (a trailing space, one more letter every row already matches) no longer throws the list back to its first row;
- narrowing keeps the rows you selected selected, and on screen;
- clearing the keyword (select all, Delete) brings your first selected row to the top — or, with nothing selected, keeps the row that was at the top;
- a selection hidden by a typo (no rows match) comes back when you fix the keyword.
- Live Walker: Back, Forward, breadcrumb jumps and bookmarks return to the exact view you left — the row you drilled into is on screen, no scrolling to find it.
- Live Walker's field search no longer jumps to the first row on the first character typed, and clearing the keyword keeps the view where it is, or brings your selected row to the top.
Fixed
- Live Walker's value editor: retyping the value already shown (e.g.
1234568over1234568) dropped the last keystroke and wrote a truncated number (123456) to the game. - Freeze from Property Search or Interesting Properties on a packed bool whose layout was not resolved could overwrite up to 7 neighbouring bools every 50 ms. It is now refused.
- Text fields: with text selected, End could put the caret at the start (Home at the end; PageUp / PageDown too) — e.g. click a filter box, press End and type, and the text went in front. The caret now stays where it belongs.
- Live Walker's Functions list no longer jumps to the top on every (Auto) Refresh.
- Snapshots: turning Auto snapshot off left its status promising the next capture; it now says it stopped. Manual Capture / Estimate are disabled while Auto snapshot runs.
- Fly records are exported by Add action records and Save .CT only when the Experimental features are enabled.
- Console: the warning for the engine's cheat commands on Shipping games now names the real cause — there is usually no live CheatManager, so they report success but do nothing — and no longer points to a note users do not have.
- Hints and tooltips corrected to match the current behaviour.
- Updated the Wiki.
Details for anyone who wants them: v3560…v3580
⚠ If anything regresses for you, fall back to v3560.
Setup
- Deploy proxy DLL from UI's Proxy Deploy tab (recommended), inject via UI's Proxy Deploy tab (AntiVirus may block UI; add it to exclude list), inject via the bundled Cheat Engine table (
UE5CEDumper.CT), or drop the proxyversion.dllinto the game'sBinaries\Win64(manual mode). - If neither
version.dllnordinput8.dllis loaded by your game, trydxgi.dll; if that filename is already taken (ReShade commonly uses it), trywinmm.dll. - See
README.mdfor details.
The exe is unsigned — Windows SmartScreen / antivirus may warn on first run. Verify the download with the included
.sha256.
Inject scripts likeinject-ue.ps1orUE5DumpUI.exemay be labeled as a hacking tool by antivirus. Add them to your exclusion list, or review the code in this repository and compile it yourself.