github bbfox0703/UE5CEDumper v3397
UE5CEDumper v3397

3 hours ago

UE5CEDumper — Unreal Engine 4/5 dumper (C++ DLL + Cheat Engine bridge + Avalonia UI).

About this release

A bug-fix release. No new features — but several things were quietly reading the wrong values, so results from this build may differ from v3362. That is the point.

Fixed

  • Some games — OCTOPATH TRAVELER among them — would not start when the dxgi.dll proxy was used.
  • Soft and Lazy object pointer fields showed the wrong value.
  • Boolean (bitfield) properties could be read from the wrong place.
  • Property and name reading was wrong in some games.
  • The SDK header export silently dropped the first field of some structs.
  • Calling game functions used the wrong offset in every UE 5 game.
  • Some UE 5.8 games were detected as 5.7, and some UE 5.7+ builds listed wrong objects.
  • UE version detection is now cross-checked against the engine's own CrashReportClient.exe.
  • Setting a UE version override now also applies the memory layout that version implies.
  • A meaningless warning that appeared in every session's log is gone.

ℹ️ On the first launch of each game after upgrading, the UE version is re-detected once.

Details for anyone who wants them: v3362…v3397

⚠ If anything regresses for you, fall back to v3362.

Setup

  • Inject via the bundled Cheat Engine table (UE5CEDumper.CT), or drop the proxy version.dll into the game's Binaries\Win64.
  • If neither version.dll nor dinput8.dll is loaded by your game, try dxgi.dll; if that filename is already taken (ReShade commonly uses it), try winmm.dll.
  • See Readme.md for details.

The exe is unsigned — Windows SmartScreen / antivirus may warn on first run. Verify the download with the included .sha256.
Inject scripts like inject-ue.ps1 or UE5DumpUI.exe may be labeled as a hacking tool by antivirus. Add them to your exclusion list, or review the code in this repository and compile it yourself.

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