github bbfox0703/UE5CEDumper v1275
UE5CEDumper v1275

latest releases: v2507, v2215, v2012...
one month ago

UE5CEDumper — Unreal Engine 4/5 dumper (C++ DLL + Cheat Engine bridge + Avalonia UI).

Self-contained Windows x64 build (Native AOT). No .NET runtime install required.

What's New since v1060

Teleport & trainer tools

  • Directional + explicit-coordinate teleport and a force-mouse-cursor toggle (input-mode aware), on top of the BugIt-style marker save/recall.
  • Read-only Camera POV display with a raw cached-POV fallback for fixed-camera games, plus auto-refresh.
  • Recall-last one-way undo and BugIt / BugItGo with user-set global hotkeys (DLL-side BugIt slot).
  • GodMode (Solitar): generic invincibility-bool scan across the pawn class hierarchy (not just AActor::bCanBeDamaged), with ON/OFF hotkeys and a re-assert worker.
  • Debug Camera force on/off with hotkeys, plus cross-game teleport fixes (TQ2 transform-refresh, cursor robustness, deep-force for cooked-out K2_Set*Location setters).

Broader engine / game coverage

  • UE5.6+ enum names via the new FNameData UEnum::Names container, plus a FEnumProperty::Enum offset fix (enum values now resolve instead of showing raw ints).
  • UE5.7+ FUObjectItem: auto-detect the object-pointer +0x08 layout and parse packed items; a quality gate so stock-UE5.7 titles (e.g. Solarpunk) fall through to the correct layout.
  • Avowed (Obsidian, UE5.3) support — recovers GObjects/GWorld from a static FUObjectArray with a packed 20-byte FUObjectItem, and recovers GObjects when an AOB validates a 0-object decoy.

Find anything — Locate in GWorld + deep containers

  • Locate in GWorld: forward-BFS shortest pointer chain from GWorld to any object, wired into Instance Finder, Value Search, Snapshot/Class Pivot, and Interesting Functions.
  • Deeply-nested container values: recursive find_by_address + multi-level GWorld drill that lands on the deep value, not just its container.
  • Value Search / Snapshot / Instance Finder now descend into TArray<FStruct> and capture container leaves recursively (>1 level deep).
  • Property Search: compact finder button + opt-in deep struct/container descent.

Discovery & workflow

  • Class Pivot: change-driven "Suggest targets" front-door (Before/After snapshot diff) and a Value Search → Pivot handoff.
  • Uniform compact per-row buttons (Live / Addr / Locate) across Snapshot, Class Pivot, and Instance Finder.
  • Snapshot capture hardening: live heartbeat, deterministic per-object element cap, non-finite-float crash fix, and per-launch stale-session gating (process-creation-time token).
  • App-wide AOT-safe DataGrid column sorting + Value Search "inst" handoff + Live Walker ▲/▼ match navigation.
  • Live Walker bookmarks: fixed the PersistentLevel→"PLV_game" restore bug, clearer slot tooltips, and restore of selected rows + scroll position.

CE export

  • CE XML / Field / CSX drilldown: recursively expand container element values that are structs/objects, with enum-width / collapse / map value-offset fixes.
  • Collapse chain: fold the GWorld→target breadcrumb pointer spine into a single CE multi-level-pointer entry.

Stability & infrastructure

  • dxgi.dll added as a third proxy DLL (for EXEs importing neither version.dll nor dinput8.dll), plus Proxy Deploy panel fixes.
  • Main-window placement persistence across restarts + opt-in to Windows restartable-apps.

Full Changelog: v1060...v1275

Setup

  • Inject via the bundled Cheat Engine table (UE5CEDumper.CT), or drop the proxy version.dll into the game's Binaries\Win64.
  • See Readme.MD for details.

The exe is unsigned — Windows SmartScreen / antivirus may warn on first run. Verify the download with the included .sha256.

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