UE5CEDumper — Unreal Engine 4/5 dumper (C++ DLL + Cheat Engine bridge + Avalonia UI).
Self-contained Windows x64 build (Native AOT). No .NET runtime install required.
What's New since v1060
Teleport & trainer tools
- Directional + explicit-coordinate teleport and a force-mouse-cursor toggle (input-mode aware), on top of the BugIt-style marker save/recall.
- Read-only Camera POV display with a raw cached-POV fallback for fixed-camera games, plus auto-refresh.
- Recall-last one-way undo and BugIt / BugItGo with user-set global hotkeys (DLL-side BugIt slot).
- GodMode (Solitar): generic invincibility-bool scan across the pawn class hierarchy (not just
AActor::bCanBeDamaged), with ON/OFF hotkeys and a re-assert worker. - Debug Camera force on/off with hotkeys, plus cross-game teleport fixes (TQ2 transform-refresh, cursor robustness, deep-force for cooked-out
K2_Set*Locationsetters).
Broader engine / game coverage
- UE5.6+ enum names via the new
FNameDataUEnum::Namescontainer, plus aFEnumProperty::Enumoffset fix (enum values now resolve instead of showing raw ints). - UE5.7+ FUObjectItem: auto-detect the object-pointer
+0x08layout and parse packed items; a quality gate so stock-UE5.7 titles (e.g. Solarpunk) fall through to the correct layout. - Avowed (Obsidian, UE5.3) support — recovers GObjects/GWorld from a static
FUObjectArraywith a packed 20-byteFUObjectItem, and recovers GObjects when an AOB validates a 0-object decoy.
Find anything — Locate in GWorld + deep containers
- Locate in GWorld: forward-BFS shortest pointer chain from GWorld to any object, wired into Instance Finder, Value Search, Snapshot/Class Pivot, and Interesting Functions.
- Deeply-nested container values: recursive
find_by_address+ multi-level GWorld drill that lands on the deep value, not just its container. - Value Search / Snapshot / Instance Finder now descend into
TArray<FStruct>and capture container leaves recursively (>1 level deep). - Property Search: compact
finderbutton + opt-in deep struct/container descent.
Discovery & workflow
- Class Pivot: change-driven "Suggest targets" front-door (Before/After snapshot diff) and a Value Search → Pivot handoff.
- Uniform compact per-row buttons (Live / Addr / Locate) across Snapshot, Class Pivot, and Instance Finder.
- Snapshot capture hardening: live heartbeat, deterministic per-object element cap, non-finite-float crash fix, and per-launch stale-session gating (process-creation-time token).
- App-wide AOT-safe DataGrid column sorting + Value Search "inst" handoff + Live Walker ▲/▼ match navigation.
- Live Walker bookmarks: fixed the PersistentLevel→"PLV_game" restore bug, clearer slot tooltips, and restore of selected rows + scroll position.
CE export
- CE XML / Field / CSX drilldown: recursively expand container element values that are structs/objects, with enum-width / collapse / map value-offset fixes.
- Collapse chain: fold the GWorld→target breadcrumb pointer spine into a single CE multi-level-pointer entry.
Stability & infrastructure
- dxgi.dll added as a third proxy DLL (for EXEs importing neither
version.dllnordinput8.dll), plus Proxy Deploy panel fixes. - Main-window placement persistence across restarts + opt-in to Windows restartable-apps.
Full Changelog: v1060...v1275
Setup
- Inject via the bundled Cheat Engine table (UE5CEDumper.CT), or drop the proxy version.dll into the game's Binaries\Win64.
- See Readme.MD for details.
The exe is unsigned — Windows SmartScreen / antivirus may warn on first run. Verify the download with the included .sha256.