- Refactor KernelSU patch creation and all it's forked flavors.
- User can now select any kernel flavor when patching. For example, KernelSU patched with WildKernels kernel (or any other permutation).
Currently supported kernel sources:- KernelSU: Sourced from
tiann/KernelSU
repository and recommended for use withKernelSU
. - KernelSU-Next: Sourced from
KernelSU-Next/KernelSU-Next
repository and recommended for use withKernelSU-Next
. - WildKernels: Sourced from
WildKernels/GKI_KernelSU_SUSFS
repository and recommended for use withWildKSU
. - ShirkNeko: Sourced from
ShirkNeko/GKI_KernelSU_SUSFS
repository and recommended for use with SukiSU. - MiRinFork: Sourced from
MiRinFork/GKI_SukiSU_SUSFS
repository and recommended for use with SukiSU. - Manual: User provides the kernel (Not recommended for beginers).
- KernelSU: Sourced from
- User can supply their own custom kernel in
.gz
or.zip
format - Kernel release type options.
- Latest Release: Picks the latest stable release of the selected kernel flavor.
- Latest Pre-Release: Picks the latest pre-release of the selected kernel flavor.
- Latest Release or Pre-Release: Picks the latest available release, whether stable or pre-release.
- Option to choose the specific kernel version from a matching list.
KSU Asset Selection Mode- 0 = Equal or highest lower, if not matched, lowest higher (default)
- 1 = Highest Available
- 2 = User selectable based on matches found.
- User can now select any kernel flavor when patching. For example, KernelSU patched with WildKernels kernel (or any other permutation).
- New Feature: Guessing KMI many custom kernels strip out the Android build tag (which is essential for KMI identification) and replace it with their own branding.
Pixelflasher will attempt to guess the KMI and prompt the user before proceeding. - Pixel Beta print fetching logic improvements.
- Remove macOS 13 based build
PixelFlasher_MacOS_legacy.dmg
from the pipeline as Github has deprecated the runner images. - Miscellaneous other improvements.
Which file to download?
A description of the various artifacts is in the README