⚠️Important Alpha Information⚠️
As an alpha release, this build is not yet considered stable.
This prerelease is intended for users to test upcoming features, allowing the community to provide feedback before they are distributed in a stable release.
Users interested in testing bleeding-edge software are encouraged to test out this build to help us catch any issues we may have missed during development.
If you are unwilling to tolerate potential issues, it may be better to wait for the next stable release.
Azahar 2127.0 Alpha 2
All
- Added support for a new ROM format: ROM Bundles (
.bcxi,.bcci,.bcia). | @PabloMK7 #2369, #2673- ROM Bundles can store a base game and any necessary additional files, such as the game's updates, DLC, or any necessary system files (e.g. Mii data) within a single file. This makes it easier to manage and organize your game library, while also allowing for easier of use of game updates, DLC, and system files in libretro frontends (e.g. RetroArch) via
.bcxi/.bccifiles. .bcxi/.bccibundles allow content which would previously have to be installed via a CIA file, such as game updates and DLC, to be used alongside the base game without installing anything to the emulated 3DS..bciafiles contain the content of multiple CIA files, allowing their collective content to be stored and installed via a single file.- ROM Bundles can be created using
Tools -> Create ROM Bundle...on desktop platforms. - Creating ROM Bundles on Android is currently not possible, but bundles created on a desktop device can be run on any platform as long as Azahar's version is at least 2127.0 or later.
- For more information, please read the PR description: #2369
- ROM Bundles can store a base game and any necessary additional files, such as the game's updates, DLC, or any necessary system files (e.g. Mii data) within a single file. This makes it easier to manage and organize your game library, while also allowing for easier of use of game updates, DLC, and system files in libretro frontends (e.g. RetroArch) via
- Implemented additional optimizations for Azahar's JIT shader compiler. | @Wunkolo #2597
- Check table_dirty before skipping proctex LUT upload. | @Dandandans #2627
Android
- Turbo speed is now disabled when a game is started, matching the behaviour on desktop platforms. | @ygordreyer #2657
- Closing a game which was opened from an Android home screen shortcut now closes Azahar. | @ygordreyer #2658
- Fixed an issue where, when relaunching a currently running game from an Android home screen shortcut, Azahar would display a black screen. | @ygordreyer #2656