Key Changes:
- Introduced direct 32-bit rendering for the upcoming RGBW mode with dithering in HyperHDR (#92):
More: RGB to RGBW with dithering (by Infinite Color Engine) - Update development time, thanks @AstaRom (#17, #51, #86)
- Reformat readme.md, thanks @igorwojda (#23)
- Add support for the WS2801 protocol, thanks @HiassofT (#55)