github automuteus/automuteus v2.2.0-prerelease
2.2.0 Voice "overlapping" fixes, refresh command, bug fixes

latest releases: 6.16.10, 6.16.9, 6.16.8...
pre-release3 years ago

Biggest aspect of this release is the new behavior for muting/unmuting; users mentioned there was occasional overlap between when dead players were unmuted, and when alive players were re-muted (resulting in potentially leaked information).
Now, the mute/deafen changes for players will only apply once the changes to the more "priority" users have completed. Aka, only undeafen alive players at discussion once we're sure that the dead players are muted (no overlap)!

Status message will now update when the socket initially connects, or when it disconnects!

A couple miscellaneous bug fixes, better handling of async socket messages for future large deployments, the "refresh" (.au refresh) command to remake the status message at the bottom of the chat, a rare race condition, etc have been fixed

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