github automuteus/automuteus v2.0.5-prerelease
2.0.5 Many stabilization improvements, dead bug fix

latest releases: 6.16.10, 6.16.9, 6.16.8...
pre-release4 years ago

This patch is mainly a stability/thread-safe refactor (no more crashes, and more consistent behavior across the board), but also should fix the behavior with erroneously marking a player as dead/alive when they shouldn't be. If you still see something similar still, SEND ME THE LOGS.

Other features:

  • Added delays to certain transitions. These aren't easily configurable right now, but make more sense than the old no-delay situations.
  • When a user starts a game with .au new, if that user is in a voice channel, that voice channel will be used as the tracked channel by default

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