This patch is mainly a stability/thread-safe refactor (no more crashes, and more consistent behavior across the board), but also should fix the behavior with erroneously marking a player as dead/alive when they shouldn't be. If you still see something similar still, SEND ME THE LOGS.
Other features:
- Added delays to certain transitions. These aren't easily configurable right now, but make more sense than the old no-delay situations.
- When a user starts a game with
.au new
, if that user is in a voice channel, that voice channel will be used as the tracked channel by default