github atenfyr/UAssetGUI v1.0.0.0-alpha.3

latest releases: v1.1.0, experimental-latest, v1.0.3...
pre-release4 years ago

Patch notes:

  • Current UAssetAPI commit is atenfyr/UAssetAPI@e756426.
  • Added the current commit of UAssetGUI and UAssetAPI to the name of the window.
  • Added the ability to export and import assets as UAssetAPI-dialect JSON through the File tab menu or through the command line:
    UAssetGUI.exe tojson <source> <destination> <engine version>
    e.g. UAssetGUI.exe tojson A.umap B.json VER_UE4_23
    UAssetGUI.exe fromjson <source> <destination>
    e.g. UAssetGUI.exe fromjson B.json A.umap
  • Added limited bytecode support. While bytecode will be parsed as instructions, display for bytecode instructions has not yet been implemented.
  • Added the ability to "replace all references" of a name by right-clicking on it in the Name Map window.
  • Added limited in-editor documentation for certain ambiguous fields. If any documentation exists for a cell, you can hover over it to see it.
  • Added support for SmartName and fixed support for GameplayTagContainer.
  • Fixed a bug where export information could not be modified correctly.
  • Fixed a bug where arrays would sometimes lose all their data when an entry was removed.
  • Fixed various other bugs with parsing.

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