DISCLAIMER:
This is a very experimental build introducing dramatic changes to Reflex emulation, in case of any stability issues, post all the findings into the github tickets and/or stick to BETA4 build if you don't want to participate in the testing of this feature.
BETA 9 contains an updated nvapi64-proxy.dll with more robust FPS limiter, and the OptiScaler mod which improves the general games stability plus some extra features detailed in its own release notes
CHANGED SINCE 3.01.000.0 (items changed since last beta are in italic):
- Feature: Reduced system latency on AMD RDNA 1+ GPUs with and without Frame Generation enabled (by using AntiLag2 provided by NVAPI64 proxy)
- Feature: Reduced system latency on INTEL ARC GPUs and AMD pre RDNA1 GPUS with and without Frame Generation enabled (by using LatencyFlex provided by NVAPI64 proxy)
- Feature: Reduced system latency on NVIDIA 8xx+ GPUs with and without Frame Generation enabled (by using native Reflex feature from NVIDIA drivers)
- Feature: Changed how the ini setting "ReflexEmulation" works - from now on "auto"/"off" will enable AntiLag2 and LatencyFlex on GPUs that do not support Reflex, while "on" will disable AL2 and LFX
- Feature: Updated OptiScaler to version 0.6.7-pre9 (providing new features like VRAM size spoofing and improving overall stability of itself and DLSS Enabler)
- Feature: Updated NVAPI64 proxy by FakeMichau to version 1.0.1.0 (improved support for "TLoU 1" and Vulkan API additions, AntiLag2 and LatencyFlex features, improved FPS limiter)
- Feature: Improved integration with OptiScaler (menu should be available even without DLSS upscaler enabled, changed the default OverlayMenu setting to true)
- Feature: Improved support for Vulkan in OptiScaler and DLSS Enabler (DLSS Enabler can negotiate upscaler backend with OptiScaler)
- Feature: Implemented VSYNC feature for DirectX Games (working with Frame Generation enabled), can be enabled in nvngx.ini file (FramerateLimit=vsync)
- Feature: DLSS Enabler can be installed as a dbghelp.dll file, which increases the success chance of enabling Frame Generation in more problematic games.
- Feature: Improved selection of GPU to render the game images (DLSS Enabler will prefer the GPU with largest VRAM available)
- Feature: Enabled experimental support for Vulkan games under Windows (for now enabling DLSS upscaling only)
- Feature: Support for Vulkan games under Linux is disabled by default, but can be enabled by changing "Vulkan" setting in nvngx.ini file from auto to true
- Feature: Improved support for DirectX 11 games (enabling DLSS upscaling only)
- Feature: Added support for "Rise of the Tomb Rider" (enabling DLSS upscaling)
- Feature: Added support for "Baldur's Gate 3" in Vulkan mode (enabling DLSS upscaling)
- Feature: Added support for "Doom Eternal" (enabling DLSS upscaling on GTX 10XX/16XX cards, no AMD/INTEL support yet)
- Feature: Added limited support for "No Man's Sky" (enabling DLSS upscaling and Frame Generation on RTX and GTX 16XX cards)
- Feature: Improved compatibility with "Destroy All Humans 2 Reprobed" (addressed disco lights in DLSS mode)
- Feature: Added support for "Black Myth Wukong Benchmark Tool" under Windows and Linux
- Feature: Improved integration with future versions of OptiScaler (enabling future improvements in OptiScaler's compatibility with various games)
- Feature: Heavy code refactoring (to be continued in further beta releases)
- Feature: Improved Hardware Accelerated GPU Scheduling spoofing under Linux/SteamOS
- Feature: Added DeepDVC spoofing on unsupported hardware (NVIDIA GTX, AMD, INTEL), can be controlled with [Spoofing]DeepDVC=auto|true|false (auto = true) ini setting
- Feature: Added very basic emulation of Reflex API in Vulkan games for non-NVIDIA GPUs
- Bugfix: Fixed CTD on game shutdown in "Witcher 3" (updated OptiScaler)
- Bugfix: Warning messages about outdated GPU drivers should no longer appear in Nixxes games (updated OptiScaler configuration).
- Bugfix: Fixed CTD in "The Last of Us Part 1" when game initializes itself
- Bugfix: Fixed VSYNC option being disabled silently when alt-tabbing between windows, or when enabling/disabling Frame Generation option in the game settings
- Bugfix: Fixed the log entry about successful loading of DLSS upscaler backend being reported as error, rather than information
- Bugfix: Fixed CTD in "GoW:Ragnarok" when game tries to use DLSS upscaling
- Bugfix: Fixed potential instability when using RTSS Overlay and alt-tabbing or launching the game (fix provided by OptiScaler)