github artur-graniszewski/DLSS-Enabler 3.02.000.0-beta4
3.02.000.0 BETA 4

pre-release2 months ago

CHANGED SINCE 3.01.000.0:

  • Feature: Implemented integration with LatencyFlex (an OpenSource alternative to NVIDIA Reflex) which should reduce latency and improve frame time stability (can be enabled in nvngx.ini file by setting ReflexEmulation=on)
  • Feature: Updated OptiScaler to 0.6.7
  • Feature: Improved integration with OptiScaler (menu should be available even without DLSS upscaler enabled)
  • Feature: Improved support for Vulkan in OptiScaler and DLSS Enabler (DLSS Enabler can negotiate upscaler backend with OptiScaler)
  • Feature: Implemented VSYNC feature for DirectX Games (working with Frame Generation enabled), can be enabled in nvngx.ini file (FramerateLimit=vsync)
  • Feature: DLSS Enabler can be installed as a dbghelp.dll file, which increases the success chance of enabling Frame Generation in more problematic games.
  • Feature: Improved selection of GPU to render the game images (DLSS Enabler will prefer the GPU with largest VRAM available)
  • Feature: Enabled experimental support for Vulkan games under Windows (for now enabling DLSS upscaling only)
  • Feature: Support for Vulkan games under Linux is disabled by default, but can be enabled by changing "Vulkan" setting in nvngx.ini file from auto to true
  • Feature: Improved support for DirectX 11 games (enabling DLSS upscaling only)
  • Feature: Added support for "Rise of the Tomb Rider" (enabling DLSS upscaling)
  • Feature: Added support for "Baldur's Gate 3" in Vulkan mode (enabling DLSS upscaling)
  • Feature: Added support for "Doom Eternal" (enabling DLSS upscaling on GTX 10XX/16XX cards, no AMD/INTEL support yet)
  • Feature: Added limited support for "No Man's Sky" (enabling DLSS upscaling and Frame Generation on RTX and GTX 16XX cards)
  • Feature: Improved compatibility with "Destroy All Humans 2 Reprobed" (addressed disco lights in DLSS mode)
  • Feature: Added support for "Black Myth Wukong Benchmark Tool" under Windows and Linux
  • Feature: OptiScaler updated to version 0.6.6
  • Feature: Updated NVAPI64 proxy by FakeMichau to the latest version (improved support for "TLoU 1" and Vulkan API)
  • Feature: Improved integration with future versions of OptiScaler (enabling future improvements in OptiScaler's compatibility with various games)
  • Feature: Heavy code refactoring (to be continued in further beta releases)
  • Feature: Improved Hardware Accelerated GPU Scheduling spoofing under Linux/SteamOS
  • Feature: Added DeepDVC spoofing on unsupported hardware (NVIDIA GTX, AMD, INTEL), can be controlled with [Spoofing]DeepDVC=auto|true|false (auto = true) ini setting
  • Feature: Added very basic emulation of Reflex API in Vulkan games for non-NVIDIA GPUs
  • Bugfix: Fixed CTD on game shutdown in "Witcher 3" (updated OptiScaler)
  • Bugfix: Warning messages about outdated GPU drivers should no longer appear in Nixxes games (updated OptiScaler configuration).
  • Bugfix: Fixed CTD in "The Last of Us Part 1" when game initializes itself

CHANGED SINCE BETA 1

  • Feature: Implemented integration with LatencyFlex (an OpenSource alternative to NVIDIA Reflex) which should reduce latency and improve frame time stability (can be enabled in nvngx.ini file by setting ReflexEmulation=on)
  • Feature: Updated OptiScaler to 0.6.7
  • Feature: Improved integration with OptiScaler (menu should be available even without DLSS upscaler enabled)
  • Feature: Improved support for Vulkan in OptiScaler and DLSS Enabler (DLSS Enabler can negotiate upscaler backend with OptiScaler)

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