github artur-graniszewski/DLSS-Enabler 3.01.001.0-beta11
3.01.001.0 BETA 11

pre-release3 months ago

CHANGED SINCE 3.01.000.0:

  • Feature: Enabled experimental support for Vulkan games under Windows (for now enabling DLSS upscaling only)
  • Feature: Support for Vulkan games under Linux is disabled by default, but can be enabled by changing "Vulkan" setting in nvngx.ini file from auto to true
  • Feature: Improved support for DirectX 11 games (enabling DLSS upscaling only)
  • Feature: Added support for "Rise of the Tomb Rider" (enabling DLSS upscaling)
  • Feature: Added limited support for "No Man's Sky" (enabling DLSS upscaling and Frame Generation on RTX and GTX 16XX cards)
  • Feature: Improved compatibility with "Destroy All Humans 2 Reprobed" (addressed disco lights in DLSS mode)
  • Feature: Added support for "Black Myth Wukong Benchmark Tool" under Windows and Linux
  • Feature: OptiScaler updated to version 0.6.6
  • Feature: Updated NVAPI64 proxy by FakeMichau to the latest version (improved support for "TLoU 1" and Vulkan API)
  • Feature: Improved integration with future versions of OptiScaler (enabling future improvements in OptiScaler's compatibility with various games)
  • Feature: Heavy code refactoring (to be continued in further beta releases)
  • Feature: Improved Hardware Accelerated GPU Scheduling spoofing under Linux/SteamOS
  • Feature: Added DeepDVC spoofing on unsupported hardware (NVIDIA GTX, AMD, INTEL), can be controlled with [Spoofing]DeepDVC=auto|true|false (auto = true) ini setting
  • Bugfix: Fixed CTD on game shutdown in "Witcher 3" (updated OptiScaler)
  • Bugfix: Warning messages about outdated GPU drivers should no longer appear in Nixxes games (updated OptiScaler configuration).
  • Bugfix: Fixed CTD in "The Last of Us Part 1" when game initializes itself

CHANGED SINCE LAST BETA:

  • Feature: Added very basic support for Reflex API in Vulkan games for non-NVIDIA GPUs
  • Improved support for Vulkan games in general (and for No Man's Sky in particular, still mainly on NVIDIA GPUs).

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