github artur-graniszewski/DLSS-Enabler 3.01.000.0

3 months ago

CHANGELOG SINCE 3.00.000.0:

  • Feature: Added support for selectable FSR 3.0/FSR 3.1 Frame Generator (through ini file and --dlss-fg=fsr30/--dlss-fg=fsr31 commandline arguments)
  • Feature: Added support for FSR 3.1 upscaler (updated OpiScaler to version 0.6.5)
  • Feature: Updated DLSSG-to-FSR3 mod by Nukem to the latest version with better support for Vulkan games
  • Feature: Updated XeSS to version 1.3.1
  • Feature: Feature: General game compatibility improvements (unlocking DLSS in games like Lego Builder, Tomb Raider…) by deploying nvngx.dll file rather than _nvngx.dll file
  • Feature: Extended DLSS Enabler's API (GetFrameGenerationMode/SetFrameGenerationMode) to give the control over Dynamic Frame Generation feature
  • Feature: Improved compatibility (no more driver warnings or errors about missing display device) on AMD/Intel cards with:
    • Rift Apart
    • Horizon Forbidden West
    • Ghost Of Tsushima
    • Miles Morales
    • Spiderman Remastered
  • Feature: Added optional installation option for SteamOS and Linux users that spoofs the RTX GPU on DXVK level (usable in games not listed above, that warn about missing GPU or outdated drivers)
  • Feature: Enabling Reflex Emulation in Horizon Zero Dawn which improves frame pacing and frametimes stability on AMD/INTEL GPUs when using Optiscaler or Frame Generation provided by DLSS Enabler
  • Feature: Updated NVAPI64 proxy from FakeMichau to the latest version (reducing the file size considerably)
  • Feature: Improved awareness of crash reporting process spawned by Unity Engine, so DLSS Enabler no longer tries to enable DLSS in it anymore
  • Feature: Improved compatibility with Bright Memory: Infinity (addressed disco lights in DLSS mode and switching back to FSR 3.0 Frame Generation)
  • Feature: Improved compatibility with Ready or Not (addressed disco lights in DLSS mode and potential CTDs when enabling Frame Generation)

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