github artur-graniszewski/DLSS-Enabler 2.90.800.0

5 months ago

Changelog (since 2.90.750.0):

  • Feature: Added compatibility with DLSS 3.7.x on AMD and INTEL GPUs
  • Feature: Registry keys that disable NVIDIA signature checks are no longer needed on AMD and INTEL GPUs after installing the mod using DLSS Enabler's setup application
  • Feature: Is shipped with Optiscaler module 0.6.1.22
  • Feature: Optiscaler module 0.6.1.22 allows to configure XeSS, FSR and DLSS during the game when using DLSS upscaler option (hit "Insert" button to open the UI)
  • Feature: Frame Limiting feature can be now controlled from Optiscaler UI.
  • Feature: (Tech Preview/Experimental) "Dynamic Frame Generation" can be now controlled (enabled/disabled) from Optiscaler UI.
  • Feature: Basic framerate stabilization mechanism for AMD/INTEL GPUs is now toggable in nvngx.ini file (and disabled by default), see "ReflexEmulation=auto"
  • Feature: Exposed additional API to third party mods that give them control over Frame Generation feature (usable in game specific mods)
  • Feature: Added compatibility with DLSS 3.7+. Installer is now able to circumvent restrictions related to NVIDIA signature checks when installing AMD/INTEL support package
  • Feature: Various code optimizations and refactoring resulting in much smaller binary files and a bit improved stability/performance
  • Feature: Improved awareness of crash reporting processes spawned by games, so DLSS Enabler no longer tries to enable DLSS in them for no reason
  • Feature: Added new installation option to setup application allowing to install DLSS Enabler as a dxgi.dll file (compatible with DLSS Enabler 2077 edition for Cyberpunk)
  • Feature: Added more selective spoofing of Hardware Accelerated GPU Scheduling (activating itself only when HAGS is not already supported)
  • Feature: Improved logging capabilities and log readability
  • Bugfix: Improved compatibility with SpecialK on NVIDIA GPUs (as long as DLSS Enabler is not installing its own dxgi.dll file)
  • Bugfix: Fixed CTD when Dx12Upscaler is set to dlss (bug introduced in 2.90.750.0)
  • Bugfix: Fixed CTD in Banishers happening during game's shutdown
  • Bugfix: Fixed OptiScaler logs not being sent to DLSS Enabler
  • Bugfix: Fixed CTD on RTX cards when using Ray Reconstruction (bug introduced in 2.90.750.0)
  • Bugfix: Improved compatibility with Jedi Survivor
  • Bugfix: Fixed rare CTD in NVAPI mocking code

VirusTotal Report:
https://www.virustotal.com/gui/file/7f8c3ecbaa1cab7e03a61bdb034fcddb5302e2e58c70c8e0e851f2e3a1553c28?nocache=1

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