github arcanite24/pinyon-shift v0.8.2
Pinyon Shift 0.8.2

one hour ago

Pinyon Shift 0.8.2

0.8.0 and 0.8.1 broke setup in three places: Windows setup from a disc image,
every Linux build, and the Android build on PCs without Git. This release
fixes them, fixes a Rally crash with database mods, and adds a mod manager to
the launcher.

Each launcher still builds the game on your machine from your own disc; none
of the downloads contains the game. Older launchers offer this update from
Update to 0.8.2; the game is built again after the update, and saves,
settings and DLC stay where they are.

Fixed

  • "can't open file ... tools\copy-disc-executables.py: No such file or
    directory"
    : Windows setup from a disc image stopped while copying the
    game files, because the launcher download left that script out (#1014,
    #1016, #1018, #1020). It is shipped again. The extract-xiso workaround is
    no longer needed.
  • Linux: "relocation R_X86_64_64 cannot be used against local symbol;
    recompile with -fPIC"
    : every Linux and Steam Deck build from the prebuilt
    ShiftGlue kit failed to link, because the build picked up the toolchain's
    own SDL3 library instead of the kit's (#1001, #1005, #1009, #1017). It now
    uses the kit's libraries.
  • Android: "The Android build stopped. Git is not available.": since
    0.8.0 the PC build no longer installs Git, which the Android build still
    needed. The Android build now installs the pinned Git itself.
  • Crash when starting a Rally championship with mods: on the base game,
    any enabled mod that changes the game database (Hidden cars, for example)
    hid the Rally database, and choosing a championship from F6 > HORIZON
    RALLY ran the game out of memory (#1024). Database mods now build on the
    Rally database when Rally is installed.
  • macOS: "No Vulkan GPU found" in Settings after a finished build: the
    launcher's hardware check didn't find MoltenVK in a build made from the
    prebuilt kit, so it couldn't name the GPU or recommend a preset for it.
  • macOS: building from source with Xcode 16 on Apple silicon failed with
    "'to_chars' is unavailable"; Apple silicon builds now target macOS 13.3, as
    Intel builds already did (#918).

New

  • Mods panel in the launcher: install mods from a ZIP or a folder, switch
    them on, change their order, remove them, and set the options a mod offers
    (#878). The same is available as pinyon.py mods. See
    Modding.
  • Festival pacing mod (built in, off by default, base game only): scales
    what cars, upgrades and rims cost (0.25x to 3x) and the credits, wristband
    points and XP you earn (0.5x to 5x) (#879).
  • Head tracking with opentrack turns the driver and hood cameras of the
    immersive camera mod; off by default (#817).
  • Field of view goes up to 200 % (was 130 %) under Display > FIELD OF VIEW
    (#927).
  • For mod makers: pinyon.py import-mod turns a folder or archive of
    changed game files into a mod that keeps only the files that differ from
    your own game (#917), and archives a mod adds are now listed in
    zipmanifest.xml, so the game opens them.

Known limitations

The limitations listed for 0.8.0 still apply.
The Intel Mac launcher remains experimental.

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