github apex-compute/ANR FG-V.B17
FG V.B17

one hour ago

ANR FG Beta, FG V.B17

Changes

  • Fix for a GPU crash when the multiplier changes during play (Dynamic MFG, #31).
  • No drop to a few fps when ANR FG cannot start (#10).
  • Test kit: D3D12 runs without Windows Developer Mode count as not supported (#42).
  • Same model weights as V.B16.

Packages

  • anr-fg-V.B17-full.zip: for games without OptiScaler.
  • anr-fg-V.B17-addon.zip: for games that already use OptiScaler.
  • anr-fg-V.B17-kit-windows.zip, anr-fg-V.B17-kit-linux.tar.gz: test kits (TESTERS.md inside). The macOS kit stays V.B15's.
  • anr-fg-V.B17-full-optiscaler-source.zip: OptiScaler's source (GPL-3.0).

Install

  1. Close the game, extract the package and run the installer with the folder of the game's .exe:
    • Windows: install.cmd (needs the Microsoft Visual C++ 2015-2022 Redistributable, x64)
    • Linux and Steam Deck (Proton): sh install.sh "<folder>", then set the game's launch options to the line it prints (WINEDLLOVERRIDES="dxgi=n,b" %command%, or winmm=n,b in Vulkan games)
  2. In the game, turn on frame generation (the NVIDIA option where the game offers several).

To uninstall, run uninstall.cmd or sh uninstall.sh with the same folder.

Supported GPUs

NVIDIA GeForce RTX 20 and newer, GTX 16; AMD Radeon RX 5000 and newer, Steam Deck; Intel Arc A and B. Windows 10 and 11, Linux and SteamOS with Proton.

Feedback

Post performance results (the test kit's result file) and problems as issues, with the newest nr_fg-*.log from the game's OptiScaler/custom/Apex Neural Rendering FG folder.

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