This version is almost entirely bug-fixing and quality-of-life improvements,
plus a few balance tweaks. The game was also set up to automatically build and
run tests on Github.
- many bugfixes and UI improvements
- a further significant overhaul of blackguard spells
- tweaks to some priest spells
- new knowledge menu for player shapes
- increase to chest frequency
- uniques can no longer be trampled
- adjustment to food system, including much quicker reduction of Full status
- afraid monsters with nowhere to run become held
- throwing weapons can be stored in the quiver
- improved method for default stat point allocation at birth
- tweaks to powerful modifiers in randart generation