This version is maybe best described as consolidating the big changes made in
version 4.2.0. Again, there are too many individual changes to list, so this
is a summary.
Version 4.2.1 was released on Wednesday the 3rd of June 2020.
- percentage combat is refined to become an actually playable option
- improvements to throwing
- update to town generation
- a major update to the new blackguard class
- several tweaks to the other new classes
- many improvements to the MacOS front-end particularly, but also others
- improvements to tiles
- addition of fancy color-cycling of monsters
- configurability of character sheet
- inclusion of some new, rare level types
- experimental Windows curses and SDL2 console ports added
- many small bugs fixed and quality-of-life improvements made