github andrikpowell/nyan-doom v1.4.1

13 hours ago

v1.4.1

New Features

  • Added "Freelook Enahanced Flight" option (disabled for demos)
    • This allows you to fly up/down in the direction of your mouse (like the KEX port)
  • Added Freelook Auto-Aim feature (disabled for demos)
    • Additional option for OpenGL for auto-aim to be based on how close the enemy is to the crosshair.
  • Add "Pain Palette Range" option (disabled for demos)
    • Allows you to shorten the range of the pain palette (default 8), so that the screen doesn't get too red
  • "Skip IWAD Story Text" now supports UMAPINFO wads
  • "Rewind Message" option now shows specific frame (loosely based on Nugget Doom)
  • Added "Detailed Quicksave" option (to avoid a super long quicksave message)
  • Added "Pickup Multiple Areamaps" to menu (disabled for demos)

Cheat Tweaks

  • Cheats are now separated by game (Doom vs Heretic vs Hexen)
    • Boom cheats like TNTEM and such still work for any game, but for main cheats, you'll need to use the game specific cheats
    • Console can be used to circumvent this
  • Better tracking for when cheats are being typed in
  • Disable "Death Use" when typing in cheats (aka GOD when trying to resurrect)
  • Added Hexen MARTEK, CONAN, and QUICKEN cheats
  • Added "Heretic + Hexen" KEX cheat alias (examples healthyself, gunsgunsguns, ghost, etc)
  • Added more detailed messages for IDDWT cheat

ENDOOM Improvements

  • OpenGL ENDOOM has been vastly improved and now mirrors the quality of software
  • ENDOOM has now been updated with Zokum's new font
  • "PWAD Only" option has been replaced with "Smart" which acts the same way but for when you are just playing the IWAD, it'll show the ENDOOM.

Demo and Limit-Removing Stuff

  • "Death Use - Nothing" can now be used when recording / playing back demos
  • "Limit-Removing" status is now added to the demo footer
  • "Limit Removing" now loads when a demo is recorded with it active.
  • Fixed a crash that could happen with a map that had a MissedBackside Overflow running under "Limit-Removing"
  • Overflows will now show in the console when being emulated (but with warnings off). The "Warn" options now only apply to popup messages.

Menu Improvements

  • Added support for submenus (menus have been reorganised and are now easier to navigate)
  • Added advanced "Colored Blood" option (you can now choose the color of the blood for Hell Knights, Barons, Cacodemons, and Spectres)
  • Added new "Highlight Nyan Features" option which will highlight exclusive Nyan Doom features over its parent port DSDA-Doom

Heretic + Hexen

  • When player is gibbed, and is resurrected, the view will no longer be slanted upwards
  • Added Random Class Selection for Hexen
  • Added support for Hexen's "Yellow Messages"
  • Added "Ethereal Travel" graphic when traveling to other maps
  • Add "Skip Ethereal Travel" option for faster map transitions (default for the KEX port)

Automap Improvements

  • Software and OpenGL are now consistent with automap line thickness
  • Line thickness now affects points as well (example being the middle crosshair)

Bug Fixes

  • Fixed "Always Pistol Start" getting reverted upon loading a saved game
  • Detached Weapon sprite fuzz from distance sprite fuzz (fixes to the new "Fuzz Scale At Distance" option)
  • Fixed Doom 2 "wait for a key press to continue" logic (thanks cu2
    for the bug report)
  • "Report Revealed Secrets" option is now set to "on" by default (thanks Nacho_y for the report)
  • Revert HEXDD.WAD MAP39 fix (it seems it's not needed anymore?)
  • Fixed a few missing "Extra Shadows"
  • Fixed COMPLVL / GAMEVERS being skipped after internal demos started playing

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