v1.4.1
New Features
- Added "Freelook Enahanced Flight" option (disabled for demos)
- This allows you to fly up/down in the direction of your mouse (like the KEX port)
- Added Freelook Auto-Aim feature (disabled for demos)
- Additional option for OpenGL for auto-aim to be based on how close the enemy is to the crosshair.
- Add "Pain Palette Range" option (disabled for demos)
- Allows you to shorten the range of the pain palette (default 8), so that the screen doesn't get too red
- "Skip IWAD Story Text" now supports UMAPINFO wads
- "Rewind Message" option now shows specific frame (loosely based on Nugget Doom)
- Added "Detailed Quicksave" option (to avoid a super long quicksave message)
- Added "Pickup Multiple Areamaps" to menu (disabled for demos)
Cheat Tweaks
- Cheats are now separated by game (Doom vs Heretic vs Hexen)
- Boom cheats like
TNTEMand such still work for any game, but for main cheats, you'll need to use the game specific cheats - Console can be used to circumvent this
- Boom cheats like
- Better tracking for when cheats are being typed in
- Disable "Death Use" when typing in cheats (aka GOD when trying to resurrect)
- Added Hexen
MARTEK,CONAN, andQUICKENcheats - Added "Heretic + Hexen" KEX cheat alias (examples
healthyself,gunsgunsguns,ghost, etc) - Added more detailed messages for
IDDWTcheat
ENDOOM Improvements
- OpenGL ENDOOM has been vastly improved and now mirrors the quality of software
- ENDOOM has now been updated with Zokum's new font
- "PWAD Only" option has been replaced with "Smart" which acts the same way but for when you are just playing the IWAD, it'll show the ENDOOM.
Demo and Limit-Removing Stuff
- "Death Use - Nothing" can now be used when recording / playing back demos
- "Limit-Removing" status is now added to the demo footer
- "Limit Removing" now loads when a demo is recorded with it active.
- Fixed a crash that could happen with a map that had a MissedBackside Overflow running under "Limit-Removing"
- Overflows will now show in the console when being emulated (but with warnings off). The "Warn" options now only apply to popup messages.
Menu Improvements
- Added support for submenus (menus have been reorganised and are now easier to navigate)
- Added advanced "Colored Blood" option (you can now choose the color of the blood for Hell Knights, Barons, Cacodemons, and Spectres)
- Added new "Highlight Nyan Features" option which will highlight exclusive Nyan Doom features over its parent port DSDA-Doom
Heretic + Hexen
- When player is gibbed, and is resurrected, the view will no longer be slanted upwards
- Added Random Class Selection for Hexen
- Added support for Hexen's "Yellow Messages"
- Added "Ethereal Travel" graphic when traveling to other maps
- Add "Skip Ethereal Travel" option for faster map transitions (default for the KEX port)
Automap Improvements
- Software and OpenGL are now consistent with automap line thickness
- Line thickness now affects points as well (example being the middle crosshair)
Bug Fixes
- Fixed "Always Pistol Start" getting reverted upon loading a saved game
- Detached Weapon sprite fuzz from distance sprite fuzz (fixes to the new "Fuzz Scale At Distance" option)
- Fixed Doom 2 "wait for a key press to continue" logic (thanks cu2
for the bug report) - "Report Revealed Secrets" option is now set to "on" by default (thanks Nacho_y for the report)
- Revert HEXDD.WAD MAP39 fix (it seems it's not needed anymore?)
- Fixed a few missing "Extra Shadows"
- Fixed
COMPLVL/GAMEVERSbeing skipped after internal demos started playing