github andrikpowell/nyan-doom v1.4.0

5 hours ago

The Raven Update

  • This is a very big update with lots of added Heretic + Hexen features
  • This update also includes lots of new features
  • Many of the software (and OpenGL) drawing functions were reworked significantly

v1.4.0

Heretic + Hexen

  • Added support for Hexen's scrolling double skies (Software and OpenGL)
  • Added proper support for Hexen's FOG (Software and OpenGL)
  • Added parallax moving automap background
  • Added support for Heretic + Hexen Translucency (Tinttable + ALTSHADOW)
  • Added the dark shading on the sides of the Heretic Health chain
  • Implemented Raven-style IDDQD and IDKFA joke cheats
  • Fixed a crash that happened with HEXDD.WAD MAP39

Automap Improvements

  • Added a "Line Width" option similar to the KEX port
    • Default is "auto", which you can directly set a specific width
  • Automap now has background and Parallax support for Heretic / Hexen
    • Also works for Doom, although at the moment the flat isn't exactly customisable
    • Includes a darkening option as well as a parallax toggle in case you just want the background
  • Fixed Minimap Coordinates not updating when chaging resolution
    • Also fixes a potential crash that could happen because of this

Translucency Improvements

  • Added "extra shadows" and "menu translucency" options to the menu
  • Added the ability to adjust the translucency of the exhud elements (useful for OLED)
  • Added support for Hexen's second ALTSHADOW translucency (you can see this when spawning a Maulotaur)

Rendering Improvements

  • Sprites can now be drawn with Translucency AND color-translated
  • Exhud now has it's own translucency (can be useful for OLED screens)

Exhud Improvements

  • Health and armor counts now follow the "Smooth Health / Armor %" option (they are animated)
  • Added new big_artifact_bar widget which matches Vanilla Heretic / Hexen fullscreen inventory bar
    • Translucent like in Vanilla
    • Works in conjunction with big_artifact (when big_artifact_bar is showing, big_artifact hides)
  • announce_message when "Announce Map" is set to "on", now shows the author name in a different colour under the map title
    • author uses new NYANTC color hud_announce_author

ENDOOM Improvements

  • ENDOOM has been completely reworked to match closer to Woof
  • ENDOOM can now be shown fullscreen
  • ENDOOM is now drawn inside the existing window, instead of creating a new window

More Improvements

  • New Software "Fuzz Scale At Distance" option that allows you to scale the fuzz of specteres from a distance
    • So that the pixels behind far away Spectere don't look super ugly
  • During casual play, you can now advance the text screen (via key press) for Doom 1 and Heretic
  • The "GRNROCK" screen border is now properly scaled up
  • Removed IDK cheat in favor of TNTKA (this caused issues with new Heretic / Hexen cheats)
  • Added new Nyan cheats STRIP and KILLME

Bug Fixes

  • Fixed "pistol start" not updating from the "Compatibility" menu
  • Fixed a DEHACKED cheats oversight (Thanks Gibus Wearing Brony)
  • Fixed custom skill not getting saved into saved games (thanks vadosnaprimer)

DSDA-Doom Update Included:

  • DSDA-Doom v0.29.4 features

Check out full the patch notes:

  • v1.4

Don't miss a new nyan-doom release

NewReleases is sending notifications on new releases.