github andrikpowell/nyan-doom v1.3.5

latest release: v1.3.6
22 days ago

v1.3.5

New Stuff

  • Added better RAW Screen detection and drawing (Heretic / Hexen)
    • Now supports the new Widescreen assets from "Heretic + Hexen" KEX IWADs
    • Improved graphic format detection
  • Heretic / Hexen Widescreen statusbars now look better in Software
  • Added "Show Key on Automap" setting in "Automap" settings
    • Works similar to MAPINFO's "Easy Key" functionality similar to Heretic's Easiest skill
    • Added settings for all games to sorta match "Heretic + Hexen" KEX functionality (no objective markers for Hexen though)
  • Removed "Play IWAD Demos in PWADs" option in favour of it always being active (also being added into DSDA-Doom)
    • Functionality is tied to when a 0 sized DEMO1 is found (aka basically does what ZDoom does)
  • Added new NUKE MBF cheat (toggle damaging floors)
  • Added a few new behaviours to Doom v1.0/1.1 support
    • All powerups (excluding the light amp) are no longer fullbright
    • Mastermind firing animation is no longer fullbright

Bug Fixes

  • Fixed a bunch of issues relating to the skill builder
    • Fixed custom skill options not getting cleared when starting a new game / restarting a map.
    • Custom Skill "new game/restart map" options no longer require two presses
    • Disabled pistolstart and current loadout options for Hexen (not supported due to hub system)
  • Fixed a demo desync regarding Weapon Bobbing being less than default
  • Fixed a Translucency oversight regarding Boom+ complevels and the "off" option
  • Fixed a lingering menustate when hitting "no" on skills (fixes lingering overlay)
  • Fixed a condition where the statusbar border wouldn't be drawn (when Software using full view and non-overlay automap) [thanks costadotvaile for the bug report]
  • Fixed a crash related to "Colored Borderbox" when a full transparent graphic is used

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