github andrikpowell/nyan-doom v1.3.3

latest releases: v1.3.6, v1.3.5, v1.3.4...
2 months ago

v1.3.3 Hotfix

This version includes a hotfix from DSDA-Doom v0.29.2 in regards to autosaves causing a crash.


The Skill Builder Update

  • Custom Skill Builder (based on Nugget Doom)
  • Extra Brightness (based on Woof) [Display > Extra Brightness]
  • Added the ability to adjust Sprite Translucency percentage (Display > Nyan > Translucency %)
  • Added Customisable View and Weapon Bob (Display > View / Weapon Bob)
  • Added even more Raven game feature support
  • Quite a bit of new stuff via the DSDA-Doom update

v1.3.2

Custom Skill Builder

  • Based on Nugget Custom Skill functionality (different implementation with more robust options)
  • Allows you to customise your own skill based on mapinfo-style attributes
  • Allows you to restart current map with new skill, pistol-start or with current loadout

Raven Additions

  • Raven games now use raven-specific player arrow / playercheat arrow on automap
  • Raven games now use raven key icon on automap (only visible on Heretic Easy skill or by cheating)
  • Heretic now supports "EasyKey" functionality for Skill 1 (always show keys on automap)
  • Raven games now support OpenGL Nice Icons (now with new icons created by me :D)

MAPINFO Additions

  • Added "EasyKey" support (always show keys on automap)

Limit-Removing Tweaks

  • Limit-Removing extended to complevel 5 (DosDoom) and complevel 6 (TASDoom)
    • Overflow logic is triggered on complevel 6 and under by default
    • Added support for -complevel 5r and -complevel 6r
  • Fine-tuned Raven Limit-Removing Support
    • Heretic has some Limit-Removing Support (barring Donut Overflows - Raven doesn't use them)
    • Hexen is already Limit-Removing, so support is disabled
  • Added limit-removing toggle in "Compatability > Emulation" menu
    • Toggle is disabled if GAMEVERS or -#r / -lr arguments are used (similar to how complevel is disabled)
    • Toggle is disabled if complevel is higher than Vanilla

Optimisation / Bugs / Fixes

  • The statusbar colour background no longer animates with animated statusbars
    • The performance hit in Software was just too great
  • Optimised Enhanced Liteamp feature (Software now gained ~5 extra fps!)
  • Added some sky optimisation code from Woof / Eternity Engine to improve software performance
  • Fixed Doomguy's face getting angry if you pause right after starting a level
  • Various other minor fixes

DSDA-Doom Update Included:

  • DSDA-Doom v0.29.1 features

Check out full the patch notes:

  • v1.3

Don't miss a new nyan-doom release

NewReleases is sending notifications on new releases.