v1.3.3 Hotfix
This version includes a hotfix from DSDA-Doom v0.29.2 in regards to autosaves causing a crash.
The Skill Builder Update
- Custom Skill Builder (based on Nugget Doom)
- Extra Brightness (based on Woof) [Display > Extra Brightness]
- Added the ability to adjust Sprite Translucency percentage (Display > Nyan > Translucency %)
- Added Customisable View and Weapon Bob (Display > View / Weapon Bob)
- Added even more Raven game feature support
- Quite a bit of new stuff via the DSDA-Doom update
v1.3.2
Custom Skill Builder
- Based on Nugget Custom Skill functionality (different implementation with more robust options)
- Allows you to customise your own skill based on mapinfo-style attributes
- Allows you to restart current map with new skill, pistol-start or with current loadout
Raven Additions
- Raven games now use raven-specific player arrow / playercheat arrow on automap
- Raven games now use raven key icon on automap (only visible on Heretic Easy skill or by cheating)
- Heretic now supports "EasyKey" functionality for Skill 1 (always show keys on automap)
- Raven games now support OpenGL Nice Icons (now with new icons created by me :D)
MAPINFO Additions
- Added "EasyKey" support (always show keys on automap)
Limit-Removing Tweaks
- Limit-Removing extended to
complevel 5
(DosDoom) andcomplevel 6
(TASDoom)- Overflow logic is triggered on complevel 6 and under by default
- Added support for
-complevel 5r
and-complevel 6r
- Fine-tuned Raven Limit-Removing Support
- Heretic has some Limit-Removing Support (barring Donut Overflows - Raven doesn't use them)
- Hexen is already Limit-Removing, so support is disabled
- Added limit-removing toggle in "Compatability > Emulation" menu
- Toggle is disabled if GAMEVERS or
-#r
/-lr
arguments are used (similar to how complevel is disabled) - Toggle is disabled if complevel is higher than Vanilla
- Toggle is disabled if GAMEVERS or
Optimisation / Bugs / Fixes
- The statusbar colour background no longer animates with animated statusbars
- The performance hit in Software was just too great
- Optimised Enhanced Liteamp feature (Software now gained ~5 extra fps!)
- Added some sky optimisation code from Woof / Eternity Engine to improve software performance
- Fixed Doomguy's face getting angry if you pause right after starting a level
- Various other minor fixes
DSDA-Doom Update Included:
- DSDA-Doom v0.29.1 features
Check out full the patch notes:
- v1.3