- Fixes and optimisations to Background / Menu Animation code
- Animation sequences will not be displayed If lump order is incorrect (
start
must come beforeend
)- Widescreen / original lumps will instead be displayed if incorrect
- All animated backgrounds now use the
S_
andE_
prefixes (some of these have changed, so take a look here)
- Animation sequences will not be displayed If lump order is incorrect (
- Reverted back to DSDA Doom v0.27 release base
- Re-implemented some features from DSDA Doom Dev Branch
- Added
-playlump X
for playing internal demo lumps (e.g., DEMO1) - Added previous level key (default bind is
PGUP
) - Added level table shortcut keybinding
- Fixed flat tile scaling
- Minor OpenGL fixes (Pedro-Beirao)
- Added