Changelog
v4.0.2 (2024-06-22)
Fixed bugs:
- 4.01 playnite-web not updating without game_db_updater #392
Closed issues:
- Dedicated developer guide documentation #237
Merged pull requests:
- fix: gamedb updater failures, local dev data, cypress component tests #394 (andrew-codes)
- Bump @mui/utils from 5.15.4 to 5.15.20 #390 (dependabot[bot])
v4.0.1 (2024-06-12)
Fixed bugs:
- Release 4 only available arm64? #387
Merged pull requests:
- fix(package): publish multi-arch releases #388 (andrew-codes)
- fix(ci): major releases fail release pipeline #383 (andrew-codes)
- chore(test): test Cypress component tests in main #378 (andrew-codes)
- !feat(app): Playnite-web app is the only required service to run #375 (andrew-codes)
v4.0.0 (2024-06-10)
Implemented enhancements:
- Playnite web app is the only required service to run #341
Fixed bugs:
- Major releases fail release pipeline #376
Closed issues:
- Increased reliability via automated testing #348
v3.2.1 (2024-06-05)
v3.2.0 (2024-06-05)
Support for ARM devices and installable as HASS add-on.
Implemented enhancements:
- Smaller playnite-web-app image #339
- Support cloud hosted Mongo databases #332
- Support ARM Docker images #329
- Automate the packaging and release of the playnite-web-plugin #321
- Package playnite-web as HASS add-ons #319
Fixed bugs:
- Released images are not tagged with specific version, only
major.minor-latest
#372 - fix: broken Mongodb connection #342
- .devcontainer via devpod breaks docker mongo development environment #316
Closed issues:
- Discussions and chat are in gitter.im #364
- Shorten pr workflow run times #363
- Removed self-hosted gh action runner image #346
- PRs do not require publishing images as status check #344
- Main branch is upcoming release, not the current release #338
- Publish GitHub runner to ghcr.io and its source code is within this repo #331
- Reduce effort to keep all versions in sync with one another #330
- Contributing guidelines #235
Merged pull requests:
- Removed self-hosted gh action runner image #369 (andrew-codes)
- Bump @types/node from 18.18.13 to 20.14.0 #368 (dependabot[bot])
- Bump @remix-run/dev from 2.4.0 to 2.9.2 #367 (dependabot[bot])
- Shorten pr workflow run times #366 (andrew-codes)
- chore: chat community on gitter #365 (andrew-codes)
- Bump the npm_and_yarn group with 4 updates #362 (dependabot[bot])
- Bump ua-parser-js from 1.0.37 to 1.0.38 #361 (dependabot[bot])
- Bump @babel/core from 7.23.6 to 7.24.6 #359 (dependabot[bot])
- Bump @emotion/styled from 11.11.0 to 11.11.5 #358 (dependabot[bot])
- Bump framer-motion from 11.0.3 to 11.2.10 #356 (dependabot[bot])
- Bump System.Reactive from 6.0.0 to 6.0.1 in /apps/PlayniteWebPlugin/src #355 (dependabot[bot])
- Create dependabot.yml #354 (andrew-codes)
- fix: discord links #347 (andrew-codes)
- docs: contributing guidelines and other docs #345 (andrew-codes)
- fix: broken mongodb connection #343 (andrew-codes)
- smaller image for playnite-web #340 (andrew-codes)
- chore: centralized version management #337 (andrew-codes)
- chore: gh runner is in repo #333 (andrew-codes)
- Playnite Web components as HASS addons #328 (cvele)
- Allow configuration via DB URL #327 (cvele)
- Multiarch Playnite Web Docker Images #326 (cvele)
v3.1.4 (2024-05-24)
Release summary v3.2.0 #290
No new features in this release. This release contains chore related work to automate the release process for the Playnite extension (*.pext) file. This will ensure every release has this file in its assets available for download.
Merged pull requests:
- chore: package Playnite plugin via toolbox in automation #323 (andrew-codes)
- background process #317 (andrew-codes)
- docker in docker #315 (andrew-codes)
- add prebuild devcontainer #314 (andrew-codes)
- Enable devpod (test) #313 (andrew-codes)
- fix: application Error TypeError: Cannot read properties of null (reading 'name') #310 (andrew-codes)
- fix: activate game fails with a 500 server error #309 (andrew-codes)
v3.1.3 (2024-05-12)
Fixed bugs:
- Activate game fails with a 500 server error #308
- Application Error TypeError: Cannot read properties of null (reading 'name') #301
v3.1.2 (2024-05-10)
Fixed bugs:
- Platform (+1) should never be shown #208
Merged pull requests:
- fix: errors caused when game data is missing #306 (andrew-codes)
v3.1.1 (2024-05-09)
Fixed bugs:
- Activating a game does not publish MQTT message #295
- Closing filter pane causes navigating back in user history #294
- Game details on home view is broken #293
Merged pull requests:
- Activating a game does not publish MQTT message #298 (andrew-codes)
- Game details on home view is broken + filter navigation #297 (andrew-codes)
- Closing filter pane causes navigating back in user history #296 (andrew-codes)
v3.1.0 (2024-05-09)
This release introduces the ability to drill down into a game and view its description. If you have enabled authentication via environment parameters, the game details will also show a button allowing you to activate the game on a given platform. Activating a game will publish a message to MQTT that can be handled by external consumers. One use case for this feature could be as follows:
- Activate a game, publishing a MQTT message.
- MQTT message is received by Home Assistant and triggers an automation.
- Automation reads the platform from the message to start the desired platform via Home Assistant.
- If the platform is for PC, then the Home Assistant automation can start the desired game via the message's game's ID (Playnite ID). This can happen by remotely starting Playnite from a shell command and providing the game's ID as a CLI parameter.
Of course, what you do with the MQTT message is up to you!
Implemented enhancements:
- Features requiring authentication are optional #280
- Game details from home screen in addition to browse #277
- Sort activation actions alphabetically #275
- Activate game from details view #184
- Sign in/out main menu link #183
- Game details view #182
- Auto trim white spaces on search #124
Fixed bugs:
Closed issues:
Merged pull requests:
- Update deprecated actions from pipelines #288 (andrew-codes)
- Auto trim white spaces on search #287 (andrew-codes)
- Home Screen game details transition is jarring #286 (andrew-codes)
- Sort activation actions by user priority or alphabetically #284 (andrew-codes)
- Game details from home screen in addition to browse #283 (andrew-codes)
- fix: broken dev image #282 (andrew-codes)
- feat: features requiring authentication are optional #281 (andrew-codes)
- login link, game details, game activation #274 (andrew-codes)
v3.0.1 (2024-05-06)
Fixed bugs:
- Error installing plugin to Playnite from releases #230
Closed issues:
- v3.0.1 Release summary #269
- Releasing playinite-web docker image fails using yarn #268
- Remove need to store LFS files #267
Merged pull requests:
- release 3.0.1 #272 (andrew-codes)
- fix: released playnite-web image failing to start #271 (andrew-codes)
- fix: use yarn install issue in released images #270 (andrew-codes)
v3.0.0 (2024-04-22)
New and improved UX! Basic filtering (by name and by feature). Filter by platform soon to follow!
Now Playing (homepage)
My Library Screenshot
Basic filtering by name and feature
Implemented enhancements:
- Home view shows playing and plan to play games #219
- Filter and find should always be available (scrolling to top is not sufficient) #211
- Filter values are in alphabetical order #204
- Completion status instead of developer/publisher as subtitle to game #203
- Removing individual filters quickly #202
- Filter options #185
- Show platforms for games #180
- Clear button on find filter #179
- Better spacing of grid view games on all resolutions #168
- Can access filters after scrolling past them on browse view #166
- Header nav bar (sticky) on mobile #164
- Redesign desktop experience #156
- Redesign tablet experience #155
- Redesign mobile experience #154
Closed issues:
- Broken images are not ideal #225
- Use dialog for selecting filter values #224
- Mobile navigation transitions collide with menu closing transition #209
- Filter bar left margin on mobile is too much #199
- Navigate away from browse crashes #198
- Add extra vertical spacing on game grid #192
- Header no longer sticky on mobile #191
- UI tweaks #181
- Mobile landscape drawer open button #178
- Mobile landscape needs more spacing from edge of screen #177
- Nav to top header not centered on moblie #176
- Left navbar should not animate on page transitions #175
- Menu doesn't show on phones #169
- Filter by name is not whole word only #167
- Filter on own line on phone #165
- Tighten header spacing on phone #163
- Setup staging environment #157
- PR image packages are incorrectly published under different name #90
2.0.2 (2024-04-21)
Closed issues:
2.0.1 (2024-04-11)
Implemented enhancements:
Closed issues:
- Build and package via GitHub action #27
2.0.0 (2024-01-29)
Implemented enhancements:
- Search for owned games by release date range #121
- Search for owned games by genre #120
- Remember me #106
- Non-touch centric UI / vertical scroll #103
- Improve responsiveness of menu and UI when browsing library #94
- Consistent UI #92
- Trigger publishing of entire library from mqtt message #91
- Display owned game platforms #82
- Enable features requiring authentication #81
- Allow configuring port #80
- Mobile phone UI #63
- Publish game state #56
Fixed bugs:
- Games have improper dimensions; visible when searching #117
- Layout on phone not correct #116
- Scroll is broken on HA iPad app #110
- Game grid does not work on all devices/screen resolutions #99
- Add back search capabilities #98
- Show < 6 games in grid when on small tablets #97
- Swiping on iPad can stop user from continuing without being at the end for the game grid #96
- UI is missing navigation when embedded in iframe #79
- Flash of unstyled content (search bar) on the browse view #78
Closed issues:
1.0.0 (2024-01-05)
Implemented enhancements:
- Navigation to views #74
- Support varying sized screens #71
- Enable deletion of entities via sync #66
- Sync all entity type changes #65
- iPad size UI #62
- Browse games view #61
- On deck view #60
- Searching for games by title #55
- Playnite web can list all games #52
- Game library is persisted and accessible to other playnite-web services #28
- Ensure library db is kept updated in case of extended downtime from updater #26
- MQTT connection information can be provided via Playnite's GUI configuration #21
- Playnite plugin publishes message when remote data sources have finished updating #12
- Playnite plugin can be triggered to update library from remote sources #11
- Updating game in Playnite publishes game data for the updated game #10
- Plugin will always publish games with updates regardless of if the request states to exclude them #9
- Limit number of games published per publishing cycle #8
- Publish games from Playnite #7
Closed issues:
- Allow publishing of entire library, on-demand #69
- Fix retention policy #34
- Automate build and packaging for release #31
- README with instructions on how to run #29
- Release workflow #16
- Pull request workflow #5
- Playnite plugin app #4
- playnite-web app #3
- Mono-repo setup #2
- Local development environment #1
* This Changelog was automatically generated by github_changelog_generator