github andrei-drexler/ironwail v0.8.2
Ironwail 0.8.2

3 hours ago

Download:

Download Win64 build
Download Win32 build
Download Linux x64 build
Note: Linux binary requires glibc 2.31 or newer, e.g. Ubuntu 20.04, and was compiled with DO_USERDIRS=0.

Changes from 0.8.1:

  • Initial compatibility with the 30th anniversary Quake update

    Setup instructions:
    • Using an existing Steam installation:
      • unzip this release in any folder on your system that isn't a Quake installation (for example, on your desktop) and run ironwail.exe; the game directory should be detected automatically
      • when prompted to choose between Remastered and Original content, choose Remastered
    • Using a custom Quake installation:
      • copy steamapps\common\Quake\rerelease\mg3 to your Quake directory, alongside id1
      • rename mg3\pak0.pak in your custom Quake dir to pak1.pak
      • copy pak0.pak from steamapps\common\Quake\rerelease\id1 to mg3 in your custom Quake dir
      • unzip the Ironwail archive into your Quake directory and run ironwail.exe as usual

    In both cases you should be able to find MG3 - Dawn of the Machine in the Mods menu.

  • Added support for mod-specific entries in the Key setup menu defined in a bindlist.lst file, based on QSS (example from the Keep codebase, used in Mjolnir)
    Note: unlike in QSS, the binds in bindlist.lst are merged with the engine-defined ones instead of completely replacing them
  • Added alt modifier key for gamepads, allowing two binds (regular/alt) on the same button (by @protocultor)
  • Added automatic map checks for NextBroom and Qrucible
  • Reduced MD3 VRAM usage by 4x (same size as MDL now) and improved MD3 loading times by decoding vertices on the GPU
  • Fixed a GPU buffer leak
  • Added scr_infoscale cvar (default: 2.0), controlling the scale of r_showfields and r_showbboxes text
  • Made Mods menu work with mods containing spaces (thanks to @andrey-budko)
  • Changed custom mod descriptions (via descript.ion files) to take priority over add-on server descriptions
  • Fixed JPEG screenshot saving code to create subdirectories and handle Unicode paths
  • Fixed camera jitter after using "centerview" during a cutscene
  • Fixed handling of BSPs with non-NUL-terminated entity lumps
  • Added r_showskel cvar (for MD5 skeleton visualization)
  • Changed default cl_confirmquit value to 2 ("Classic") to prevent closing the game by mistake (without any confirmation)
  • Changed default value for scr_centerprintbg to 2 ("Menu box") to improve readability
  • Removed legacy -fitz mode
  • Improved frametime hitch handling for live option previews (e.g. when setting models to "Enhanced")
  • Added a more informative error message when trying to reference a MD3 model directly, instead of having it as a replacement for a MDL (which should always be referenced by the map/progs)

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