Download:
(Note: Linux binary requires glibc 2.31 or newer, e.g. Ubuntu 20.04)
Changes from 0.7.0:
- Extended compatibility with Quake 2021 re-release:
- Added
-prefremaster
/-remaster
and-preforiginal
/-original
command-line arguments (thanks to @KurtLoeffler) - Improved controller support:
- gyro aim (thanks to @sndein), flick stick, rumble
- new Gamepad Options menu
- new dedicated tab in Controls menu
- Demo playback controls
- Extended console capabilities:
- select and copy text to clipboard
- clickable links to show saved screenshots/demos/savefiles/config files in Explorer
- TAB completion hints
- Extended memory allocator to support huge maps such as Immortal Lock without needing
-heapsize
on the command line - CPU and GPU performance improvements
- Autosave enhancements:
- improved heuristics (e.g. for Copper's func_void)
- less intrusive notifications
- ability to resume autosave when selecting a map in the Levels menu
- Redesigned Options menu: live previews, more options exposed
- Added QuakeWorld HUD layout (thanks to @bangstk)
- Added speed indicator (thanks to @andrey-budko)
- Music is now continued when reloading a map
- From QS: enabled support for tracker music
- Mapping enhancements:
- added basic map checks (inspired by @4LT's Pectin) when started from a level editing tool (TrenchBroom, JACK, ne_q1spCompilingGui or q1compile); can disabled by passing
-nomapchecks
, or enabled manually by settingmap_checks
cvar to1
before loading a map
❗ Note:gl_zfix
and advanced transparency options are disabled when map checks are active in order to avoid compatibility issues with QS. - added
r_showfields
cvar to display field values for the entity under the crosshair - extended
r_showbboxes
functionality to highlight entities linking to/linked from the entity under the crosshair and display entity numbers and classnames - added support for entity numbers in addition to classnames for
r_showbboxes_filter
, e.g.r_showbboxes_filter #42
(thanks to @andrey-budko) - added
skywind_lookdir [period] [intensity]
command to simplify skywind setup - changed
viewpos
output to show player position, camera position, and corresponding sun mangle - changed
setpos
command to acceptviewpos
command output directly (no need to strip parentheses)
- added basic map checks (inspired by @4LT's Pectin) when started from a level editing tool (TrenchBroom, JACK, ne_q1spCompilingGui or q1compile); can disabled by passing
...and more!