⚠️ Note: this release is outdated, please download the latest one instead.
Changes from 0.5.0:
- compatibility with Quake 2021 rerelease update 3
Note: if you have Quake on Steam, you can unzip this release anywhere and simply run the executable to play the game, including any add-ons you may have already downloaded - added
Mods
menu - you can find it directly in the main menu for mods that use standard menu graphics, and in theOptions
menu as a fallback (e.g. Alkaline) - added basic UI mouse support
- added weapon bindings to the
Controls
menu and enabled scrolling - added new HUD styles and new
hudstyle
cvar (set to0
for classic HUD) - support for monster counts > 3 digits in the intermission screen
- enabled looking up/down using the mouse wheel;
cl_mwheelpitch
adjusts pitch increment per tick (default5
) - ability to show the old taunt messages when quitting (
cl_confirmquit 2
) - tweaked savegame comment, window title and status bar text for maps with no description
- added
cl_titlestats
cvar (1
= show map stats in window title,0
= use simple window title) - added
con_notifycenter
,con_notifyfade
andcon_notifyfadetime
cvars - increased default particle limit from 2k to 16k
- optimized particle rendering (based on code from @mhQuake)
- added
r_showbboxes 2
mode with PVS test - changed
r_showbboxes
to use different colors for different entity model types; you can use a negative value (e.g.r_showbboxes -1
) for the old style (all white) - added optional
copy
argument for theviewpos
command; when present, viewpos text will also be copied to clipboard - changed unknown command console behavior to show all options containing the entered string instead of simply saying 'unknown command'
- changed default protocol to
999
- changed QuakeC
random
function to never return0
(work-around for a bug in the original QuakeC code that caused enemies to be frozen and immune to damage after spawning); setsv_gameplayfix_random 0
for the old behavior
Bug fixes
- fixed a bug that caused stuttering on elevators and ramps in some cases
- fixed
gl_overbright_models 0
mode to match QS - fixed suboptimal bmodel item instancing
- fixed maps with no lightmap information being rendered as pitch-black (instead of fullbright) in multiplayer mode
- fixed chase cam on jumbo maps (e.g.
shib8
) - fixed LAN config menu layout in Arcane Dimensions
- fixed 'Unknown command "Max"' message in Arcane Dimensions