github andrei-drexler/ironwail v0.5.0
Ironwail 0.5.0

latest releases: v0.7.0, v0.6.0
2 years ago

⚠️ Note: this release is outdated, please download the latest one instead.

Changes from 0.4.0:

  • added Steam Quake folder detection: if you have Quake on Steam, you should be able to unzip this release anywhere and simply run the executable to play the game, including any add-ons you may have already downloaded
    Note: you can use the mods console command to view a list of available mods, and the game command to switch between them
    (e.g. game terra or game udob)
  • added the ability to install the engine in its own subdirectory alongside id1 (without having to use -basedir)
  • re-enabled title demos by default (can be turned off with cl_startdemos 0)
  • renamed engine pak file to ironwail.pak and removed entity patches from it
  • added simple underwater sound filter (snd_waterfx 0 to disable)
  • further reduced heap usage: peril/tavistock can now be played without having to use -heapsize
  • added supersampling support for increased image clarity (AA mode: full video option)
  • added texture mip lod bias support (gl_lodbias, set to auto by default) - @temx
  • added dot crosshair (crosshair 2) - @swim32
  • changed UI scale slider to also update crosshair scale
  • r_lerpmodels & r_lerpmove are now saved to config
  • fov is now saved to config - @temx
  • added freelook cvar - @mhQuake
  • enabled always run option by default
  • changed initial resolution from 800x600 to current display resolution
  • automatic initial UI scale based on resolution instead of fixed 1.6
  • increased initial brightness/contrast a bit
  • removed lightmap clamping
  • improved palettization accuracy
  • limited particle trail emission rate
  • disabled mip-mapping for MDLs
  • added support for Quake 2021 re-release quad/pentagram dlights
  • added Quake 2021 re-release horde cvar
  • improved mod folder detection (skipping folders without relevant content)
  • optimized mipmap generation (for texture-heavy maps)
  • reduced lightmap VRAM usage
  • reduced VRAM usage for BSP textures with fullbright pixels
  • added experimental support for texture compression (gl_compress_textures)
  • improved imagelist VRAM usage estimation
  • increased maximum packet size in singleplayer mode
  • added version info resource to executable
  • improved mouse movement precision with non-integral sensitivities
  • added tab completion for load/save command arguments
  • removed the need to quote a multi-word key binding, e.g. you can now use
    bind l toggle r_showlightmap instead of bind l "toggle r_showlightmap"
  • changed quit confirmation prompt
  • added cl_confirmquit cvar (off by default)
  • removed vestigial gl_overbright code - @swim32

Bug fixes

  • fixed truncated screenshot names (oops!)
  • fixed SZ_GetSpace server crashes - @temx / vkQuake
  • fixed missing soundtrack in the first demo of SoA
  • fixed demos being recorded to local.dem when also specifying a starting map
  • fixed intermission camera angles during demo playback
  • fixed ambient sounds not playing at high framerates
  • fixed sky rendering with r_skyfog > 1
  • fixed black sky with gl_fullbrights 0

⚠️ Note: the initial 64-bit binary uploaded for this release was outdated, if the version number reads 0.4.0 please re-download the archive.

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