- Implement (bi)linear address mirroring properly and enable it
- Optimize (bi)linear memory reads, and some memory stores
- Optimize DMA transfers (especially all that are triggered by T3K)
- Fix linear DMA if Write & Dup & Direct mode
- Fix linear DMA when writing to local control register
- Fix missing 0x7F mask for shifts in certain mul/shift ops when using the dynamic recompiler
- Implement BDMA_Type8_Read_0 (e.g. fixes Space Invaders 'Overlay' play mode)
- Add zero 'area' return to GetPointerToMemory(), as some games read 'invalid' mem regions (like $0 which returns 0 on Nuon HW)