Changes
- Add integrated wired mode support (by @E1int #2451)
- No more need to open ports and/or changing settings and/or using external software
- The client is automatically launched when wired mode is enabled and the headset is connected with the USB cable
- Add passthrough support for lobby and streaming (by @zmerp #2485 #2527)
- For now we support only transparency modes, chroma keying is coming soon
- Add Quest 3S, Pico 4 Ultra, Vive Focus Vision support (by @zmerp #2466 #2470 #2479)
- Add Quest Pro and SteamVR hands emulation mode (by @shinyquagsire23 #2489)
- Add Nvidia AV1 support on Windows (by @shinyquagsire23 #2438)
- Fix grayish blacks (by @shinyquagsire23 #2597)
- Add Virtual Audio Cable support (by @DevanWolf #2483)
- Fix tilt mode origin (by @zmerp)
- Add VMC support (by @grillo-delmal #2461)
- Fix gestures being triggered when using multimodal or joycons with Apple Vision Pro (by @zmerp #2606)
- Some fixes for head and controllers tracking (by @zmerp #2577 #2608)
- Clarify distinction between bitrate and throughput in the dashboard graphs (by @zmerp #2423)
- Launch client when installing with launcher (by @E1int #2531)
- Fix launcher PPI on Steam Deck (by @Vixea #2585)
- Fix dashboard and launcher positioning on Wayland (by @Kirottu #2595)
- Add reprojection support on SteamVR/Windows (by @shinyquagsire23 #2472)
- Fix IDR resend (by @Vixea #2403)
- Fix high system resources usage before streaming (by @shinyquagsire23 #2495)
- Fix firmware rules on Linux (by @storfors #2457)
- Ignore "Overlapped IO" error (by @zmerp #2522)
- Negotiate some image calibration settings (by @shinyquagsire23 #2442)
- Fix crash on Focus 3 (by @zmerp #2440)
- Lots of refactoring, CI and wiki changes
Special thanks to @issacdowling that worked on a Steam trailer and new vectorized artwork!