single-file Python scripts
The compiled Python scripts are now distributed as two single .exe files. You can (but don’t have to) delete the subfolders in Python.scriptDir
.
RatAttack v2.0
[current;] rat case details
changed: Now always has to include “rat” in the command to pave the way for SealAttack arriving soon™. This breaks compatibilty with the old[current;] case details
command.
features:
- added option to auto-close on fuel+: Defaults to off. Enabled in the EliteDangerous profile.
- added option to call jumps “left”
- added distance commands
distance to current rat case
/distance to rat case number [0..19]
: Both require a current version of the elite-scripts. - added
call client offline
command
SealAttack v0.1
VERY early alpha. Basically the only thing that works and is “finished” already is pasting ingame chat into Seals IRC. use .sb <msg>
for #Seal-Bob and .rr <msg>
for #Repair-Requests.
Use at your own risk.
SpanshAttack v2.2
features:
- added plot command “with custom range”: Instead of using the saved jump range for your current ship, you can now plot a route with a custom range; e.g. if you have temporarily changed modules around or have more/less cargo than usual for this trip.
fixes:
- added info about EDDB to docs: Just a little tidbit about making sure the target system is actually in the DB.
EliteDangerous v3.1
features:
- added jumpTarget stuff: You can now set/clear a jump target. This will start writing the distance to said target to
>jumpTargetFile
for inclusion e.g. in OBS. If SpanshAttack currently has a target system, jump target will default
to that. A manually set target will take precedence. - added
distance [from;to] jump target
command - added some quick links: Coriolis, EDSM main page, EDDB (incl. station/system/faction search page).
open coriolis
,open e d s m
,open e d d b [station;system;faction;] [search;]
.
fixes:
- refactored for better variable scoping
- changed
EDDI Body scanned
constraint: Now checks for being in SC instead of just in FSS; will now include auto-scans of bodies, while still excluding nav beacon scan data. - logic around getting bodycount more sturdy: Now actually notices when the script errors out for some reason. Probably still won’t notice when it’s flat out missing, but hey, that’s PEBKAC for not using the profile package.
- fixed race condition in
EDDI ship fsd
: Weirdly that only started being an issue in VA 1.8. - updated for new controls setup: the HOTAS buttons have changed because my setup has changed. Probably not really relevant for you.